Results for the query

Showing matches for "A63F13/65".

322 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,291,917 U.S. Pat. App. No. 16/807,945 Artificial Intelligence (AI) Model Training Using Cloud Gaming Network Sony Interactive Entertainment LLC March 3, 2020
U.S. Pat. No. 11,207,599 U.S. Pat. App. No. 16/801,939 GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE Disney Enterprises, Inc. February 26, 2020
U.S. Pat. No. 11,458,408 U.S. Pat. App. No. 16/790,210 RACE ROYALE GAMEPLAY THROUGH VIDEO GAME MICROSOFT TECHNOLOGY LICENSING, LLC February 13, 2020
U.S. Pat. No. 11,148,063 U.S. Pat. App. No. 16/787,398 SYSTEMS AND METHODS FOR PROVIDING A CROWD ADVANTAGE TO ONE OR MORE PLAYERS IN THE COURSE OF A MULTI-PLAYER VIDEO GAME PLAY SESSION Activision Publishing, Inc. February 11, 2020
U.S. Pat. No. 11,403,823 U.S. Pat. App. No. 16/785,111 TOY SYSTEM FOR ASYMMETRIC MULTIPLAYER GAME PLAY Lego AS February 7, 2020
U.S. Pat. No. 11,839,820 U.S. Pat. App. No. 16/632,396 Method and Apparatus for Generating Game Character Model, Processor, and Terminal NETEASE (HANGZHOU) NETWORK CO., LTD. January 20, 2020
U.S. Pat. No. 11,363,319 U.S. Pat. App. No. 16/746,869 SYSTEMS AND METHODS FOR IMMERSING SPECTATORS IN SPORTING EVENT AND EVALUATING SPECTATOR-PARTICIPANT PERFORMANCE eSports Immersion LLC January 18, 2020
U.S. Pat. No. 11,241,624 U.S. Pat. App. No. 16/723,409 LOCATION-BASED VIDEO GAMING WITH ANCHOR POINTS Activision Publishing, Inc. December 20, 2019
U.S. Pat. No. 11,065,542 U.S. Pat. App. No. 16/701,730 METHOD AND APPARATUS FOR DETERMINING USER ENGAGEMENT IN A VIDEOGAME Sony Interactive Entertainment Inc. December 3, 2019
U.S. Pat. No. 11,263,670 U.S. Pat. App. No. 16/685,967 Systems and Methods for Dynamically Modifying Video Game Content Based on Non-Video Gaming Content Being Concurrently Experienced by a User Activision Publishing, Inc. November 15, 2019

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.