U.S. Pat. No. 9,704,351

Method of Gaming, a Game Controller and a Gaming System

AssigneeAristocrat Technologies Australia Pty Limited

Issue DateMarch 4, 2014

Illustrative Figure

Abstract

A gaming system comprises a display, a symbol determiner for determining, for each of a plurality of game instances corresponding to respective ones of a plurality of display areas on a display, a set of symbols for display at a plurality of display positions arranged in an array in the respective display area, wherein determining the set of symbols comprises a symbol selector selecting one or more of the symbols and wherein selecting one or more of the symbols by the symbol selector can result in the selection of a replicating symbol, a symbol replicator for, upon a replicating symbol being selected at a display position of at least one game instance that satisfies one or more adjacency criteria with respect to a corresponding display position of another game instance, replicating the replicating symbol at the corresponding display position of the other game instance, and a symbol evaluator for evaluating symbols, including the replicated replicating symbol, displayed at the display positions of the other game instance to determine whether to make an award.

Description

DETAILED DESCRIPTION OF THE INVENTION Referring to the drawings, there is shown a gaming system having a game controller arranged to implement plural game instances in different display areas on one or more displays of the gaming system. The game instances each involve selecting symbols for display at an array of display positions. The selected symbols can include a replicating symbol. If the replicating symbol occurs at a display position of one of the display areas that satisfies one or more adjacency criteria with respect to a corresponding display position of another one of the display areas, the symbol is replicated at the corresponding display position. The replicated symbol then forms part of an award evaluation, in the current game round and/or in a subsequent game round. General Construction of Gaming System The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. ...

DETAILED DESCRIPTION OF THE INVENTION

Referring to the drawings, there is shown a gaming system having a game controller arranged to implement plural game instances in different display areas on one or more displays of the gaming system. The game instances each involve selecting symbols for display at an array of display positions. The selected symbols can include a replicating symbol. If the replicating symbol occurs at a display position of one of the display areas that satisfies one or more adjacency criteria with respect to a corresponding display position of another one of the display areas, the symbol is replicated at the corresponding display position. The replicated symbol then forms part of an award evaluation, in the current game round and/or in a subsequent game round.

General Construction of Gaming System

The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.

In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.

However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.

Irrespective of the form, the gaming system has several core components. At the broadest level, the core components are a player interface50and a game controller60as illustrated inFIG. 1. The player interface is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the input/output components required for the player to enter instructions to play the game and observe the game outcomes.

Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism52to enable a player to input credits and receive payouts, one or more displays54, a game play mechanism56including one or more input devices that enable a player to input game play instructions (e.g. to place a wager), and one or more speakers58.

The game controller60is in data communication with the player interface and typically includes a processor62that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play rules are stored as program code in a memory64but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. That is a processor may be provided by any suitable logic circuitry for receiving inputs, processing them in accordance with instructions stored in memory and generating outputs (for example on the display). Such processors are sometimes also referred to as central processing units (CPUs). Most processors are general purpose units, however, it is also know to provide a specific purpose processor using an application specific integrated circuit (ASIC) or a field programmable gate array (FPGA).

A gaming system in the form of a stand alone gaming machine10is illustrated inFIG. 2. The gaming machine10includes a console12having a display14on which are displayed representations of a game16that can be played by a player. A mid-trim20of the gaming machine10houses a bank of buttons22for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim20also houses a credit input mechanism24which in this example includes a coin input chute24A and a bill collector24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. Other gaming machines may configure for ticket in such that they have a ticket reader for reading tickets having a value and crediting the player based on the face value of the ticker. A player marketing module (not shown) having a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. In some embodiments, the player marketing module may provide an additional credit mechanism, either by transferring credits to the gaming machine from credits stored on the player tracking device or by transferring credits from a player account in data communication with the player marketing module.

A top box26may carry artwork28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel29of the console12. A coin tray30is mounted beneath the front panel29for dispensing cash payouts from the gaming machine10.

The display14shown inFIG. 2is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display14may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box26may also include a display, for example a video display unit, which may be of the same type as the display14, or of a different type.

FIG. 3shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine ofFIG. 2.

The gaming machine100includes a game controller101having a processor102mounted on a circuit board. Instructions and data to control operation of the processor102are stored in a memory103, which is in data communication with the processor102. Typically, the gaming machine100will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory103.

The gaming machine has hardware meters104for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface105for communicating with peripheral devices of the gaming machine100. The input/output interface105and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module113generates random numbers for use by the processor102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.

In the example shown inFIG. 3, a player interface120includes peripheral devices that communicate with the game controller101including one or more displays106, a touch screen and/or buttons107(which provide a game play mechanism), a card and/or ticket reader108, a printer109, a bill acceptor and/or coin input mechanism110and a coin output mechanism111. Additional hardware may be included as part of the gaming machine100, or hardware may be omitted as required for the specific implementation. For example, while buttons or touch screens are typically used in gaming machines to allow a player to place a wager and initiate a play of a game any input device that enables the player to input game play instructions may be used. For example, in some gaming machines a mechanical handle is used to initiate a play of the game. Persons skilled in the art will also appreciate that a touch screen can be used to emulate other input devices, for example, a touch screen can display virtual buttons which a player can “press” by touching the screen where they are displayed.

In addition, the gaming machine100may include a communications interface, for example a network card112. The network card may, for example, send status information, accounting information or other information to a bonus controller, central controller, server or database and receive data or commands from the bonus controller, central controller, server or database. In embodiments employing a player marketing module, communications over a network may be via player marketing module—i.e. the player marketing module may be in data communication with one or more of the above devices and communicate with it on behalf of the gaming machine.

FIG. 4shows a block diagram of the main components of an exemplary memory103. The memory103includes RAM103A, EPROM103B and a mass storage device103C. The RAM103A typically temporarily holds program files for execution by the processor102and related data. The EPROM103B may be a boot ROM device and/or may contain some system or game related code. The mass storage device103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor102using protected code from the EPROM103B or elsewhere.

It is also possible for the operative components of the gaming machine100to be distributed, for example input/output devices106,107,108,109,110,111to be provided remotely from the game controller101.

FIG. 5shows a gaming system200in accordance with an alternative embodiment. The gaming system200includes a network201, which for example may be an Ethernet network. Gaming machines202, shown arranged in three banks203of two gaming machines202inFIG. 5, are connected to the network201. The gaming machines202provide a player operable interface and may be the same as the gaming machines10,100shown inFIGS. 2 and 3, or may have simplified functionality depending on the requirements for implementing game play. While banks203of two gaming machines are illustrated inFIG. 5, banks of one, three or more gaming machines are also envisaged.

One or more displays204may also be connected to the network201. For example, the displays204may be associated with one or more banks203of gaming machines. The displays204may be used to display representations associated with game play on the gaming machines202, and/or used to display other representations, for example promotional or informational material.

In a thick client embodiment, game server205implements part of the game played by a player using a gaming machine202and the gaming machine202implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server206may manage storage of game programs and associated data for downloading or access by the gaming devices202in a database206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server207will be provided to perform accounting functions for the Jackpot game. A loyalty program server212may also be provided.

In a thin client embodiment, game server205implements most or all of the game played by a player using a gaming machine202and the gaming machine202essentially provides only the player interface. With this embodiment, the game server205provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. Other client/server configurations are possible, and further details of a client/server architecture can be found in WO 2006/052213 and PCT/SE2006/000559, the disclosures of which are incorporated herein by reference.

Servers are also typically provided to assist in the administration of the gaming network200, including for example a gaming floor management server208, and a licensing server209to monitor the use of licenses relating to particular games. An administrator terminal210is provided to allow an administrator to run the network201and the devices connected to the network.

The gaming system200may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall211.

Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the game server205could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.

Further Detail of Gaming System

The player operates the game play mechanism56to specify a wager and hence win entitlements which will be evaluated for this play of the game and initiates a play of the game. Persons skilled in the art will appreciate that a player's win entitlement will vary from game to game dependent on player selections. In most spinning reel games, it is typical for the player's entitlement to be affected by the amount they wager and selections they make (i.e. the nature of the wager). For example, a player's win entitlement may be based on how many lines they play in each game—e.g. a minimum of one line up to the maximum number of lines allowed by the game (noting that not all permutations of win lines may be available for selection) and how much they wager per line. Such win lines are typically formed by a combination of symbol display positions, one from each reel, the symbol display positions being located relative to one another such that they form a line.

In many games, the player's win entitlement is not strictly limited to the lines they have selected, for example, “scatter” pays are awarded independently of a players selection of pay lines and are an inherent part of the win entitlement.

Persons skilled in the art, will appreciate that in other embodiments, the player may obtain a win entitlement by selecting a number of reels to play and an amount to wager per reel. Such games are marketed under the trade name “Reel Power” by Aristocrat Leisure Industries Pty Ltd. The selection of the reel means that each displayed symbol of the reel can be substituted for a symbol at one or more designated display positions. In other words, all symbols displayed at symbol display positions corresponding to a selected reel can be used to form symbol combinations with symbols displayed at a designated, symbol display positions of the other reels. For example, if there are five reels and three symbol display positions for each reel such that the symbol display positions comprise three rows of five symbol display positions, the symbols displayed in the centre row are used for non-selected reels. The total number of ways to win is determined by multiplying the number of active display positions of each reels, the active display positions being all display positions of each selected reel and the designated display position of the non-selected reels. As a result for five reels and fifteen display positions there are 243 ways to win.

In other embodiments a player win entitlement may be affected by purchasing access to particular pay tables—e.g. a first bet amount entitles the player to wins including cherry symbols and a second amount entitles them to wins including plum symbols.

InFIG. 6, the processor62of game controller60is shown implementing a number of modules based on program code and data stored in memory64. Persons skilled in the art will appreciate that various of the modules could be implemented in some other way, for example by a dedicated circuit.

In the embodiment, a play controller624operates in response to the player's operation of game play mechanism56to place a wager and initiate a play of the game to control play of the game based on game rules642in memory64until the play of the game is completed. In this embodiment, game play comprises a base game which is carried out each time the player makes a wager, typically irrespective of the wager, and a feature game that will only be carried out occasionally, in this if a trigger event occurs (or a trigger condition is met). The trigger event may be, a symbol combination in the game, occurrence of a specific symbol in the game, purchased, be caused by another connected system, be based on turnover, be based on a random evaluation, etc.

It will be appreciated that in some embodiments the plural display area feature game described below could be provided on its own without play of a base game. For example, the player may be able to play it in response to a specific wager being made.

To implement the base game, the play controller624controls the symbol determiner622to determine a set of symbols for display on display54. In the base game, symbols are selected for each display position in an array of display positions. In the embodiment, the array has a number of rows and columns with the columns corresponding to spinning reels. Dimensions of the array may be, for example, five columns of three symbols each or three columns of threes symbols. The symbol selector622A selects symbols from a set of symbols specified by symbol data641using random number generator621. The selected symbols are advised to the display controller624which causes them to be displayed on display54at a set of display positions.

As indicated above, in the embodiment, the symbol selector622A selects symbols for display from a plurality of symbol sets corresponding to respective ones of a plurality of spinning reels. The symbol sets641can specify a sequence of symbols for each reel such that the symbol selector622A can select all of the symbols by selecting a stopping position in the sequence. In one example, three symbols of each of five reels may be displayed such that symbols are displayed at fifteen display positions on display54. It is known to use a probability table stored in memory64to vary the odds of a particular stop position being selected. Other techniques can be used to control the odds of particular outcomes occurring to thereby control the return to player of the game.

After the symbols are selected, they are evaluated by the symbol evaluator623which compares the symbols at the positions against the set of winning outcomes defined in base pay table645of pay table data644. The base pay table645defines various winning combinations of symbols such as three of a kind, four of a kind or five of a kind of a particular symbol. The symbol evaluator623also incorporates a trigger monitor623bwhich monitors the selected symbols to determine whether a trigger condition643specified in game rules642is met. In one example, the trigger condition is the occurrence of three, four, or five scatter symbols in the selected symbols displayed on display54. In one embodiment, the different numbers of scatter symbols correspond to different numbers of game rounds of a feature game that will be conducted as part of the play of a game. For example, 10, 15 and 20 five game rounds. Upon the trigger condition643occurring in any base game round, play controller624controls the game to carry out each of the game rounds awarded in accordance with game rules642.

Initially, play controller624causes display controller625to modify the display54so that instead of a display of one set of reels there are four sets of reels (i.e. four separate game instances) displayed in respective ones of four display areas54A to54D. Play controller624then controls symbol determiner622to determine symbols for display at each of the display areas54A to54D. In the embodiment, each of the display areas54A to54D initially displays an array of display positions corresponding to what was displayed on the display when the trigger condition was met (i.e. the result of the base game). New symbols are then determined for each of the display positions based on the same symbol data, that is, the same reels, used in the base game. Persons skilled in the art will appreciate that in other embodiments, the reels may be modified for the feature game or different reels may be used in the feature game. Further, while at least the replicating symbol needs to be able to participate in winning outcomes in all games, the symbols of each game instance need not necessarily be the same. In this embodiment, the symbols of each of the four game instances are the same. The symbol determiner622is arranged such that in a first game round of the plurality of free game rounds conducted under control of the play controller624, symbols are selected for display at each of the display positions of each of the display areas54A to54D.

FIG. 8A, shows an example of such a display. FromFIG. 8Ait will be apparent that the player is displayed information about game play on two separate screens810A and820A which form part of the display54. The top screen810A displays the value of a minor jackpot816and the value of a mini jackpot817. It also displays different award amounts which may be awarded in addition to awards for winning outcomes. In particular, it displays that a ten dollar prize is awarded when five WILD symbols are collected during the feature game, a fifty dollar prize is awarded when seven WILD symbols are collected822, a five hundred dollar prize is awarded when fifteen WILD symbols are collected813and a one hundred dollar prize is awarded when ten WILD symbols are collected814.

As indicated above, there are four sets of reels displayed in respective one of display areas54A to54D. Among the symbol selected in these display areas are four replicating symbols in the form of tree symbol821,823,822and824. The tree symbol also acts as a WILD symbol in that is substitutes for all other symbols in winning combinations and will replicate between the display areas54A to54D upon one or more adjacency criteria being met.

In the embodiment, each replicating symbol which is either the basis for other symbols being replicated or results from a replication is held in place in future game rounds. In this respect, in this embodiment, the symbols are replicated before game outcomes are evaluated. For this purpose, the symbol determiner622includes a symbol replicator622B that has a criterion checker622C for determining whether the symbols satisfy an adjacency criterion.

In the embodiment, the adjacency criterion is that the replicating symbol is positioned at an edge of its own array of symbols that is also proximate an edge of an array of symbols in one or the other display areas. Accordingly, in the example shown inFIG. 8A, symbols821and824are arranged in the middle of the array and hence not along an edge that is proximate the edge of another array and accordingly, they will not be replicated as they fail to satisfy the adjacency criterion. Symbol822is position on an edge but this edge is not shared with any of the other arrays and hence it also doesn't satisfy the adjacency criterion. Symbol823which is in display area54A is positioned where display area54A (and hence the array of symbols) shares an edge with each of display area54B and display area54C and hence is replicated into each of these display areas by symbol replicator. As a consequence of the replication of tree symbol823into areas54B and54C, there is a further replication into area54D as described in more detail below.

Once the symbol replication is complete, the displayed symbols are then evaluated by the symbol evaluator623. The symbol evaluator evaluates them based on the feature game pay table646which may be the same of different to the base game pay table644. For example, the feature game pay table may include an additional entry corresponding to what occurs when all WILD symbols are displayed along a single pay line. As part of the evaluation, the symbol evaluator623also includes a WILD total tracker623awhich updates the total of WILDs (i.e. tree symbols) that have occurred. In the embodiment, only WILD symbols that are held in future game rounds are added to the WILD total. In other embodiments all WILD symbols may be added to the total irrespective of whether they are held. In other embodiments all WILD symbols may be held,

Referring toFIG. 8B, it can be seen that symbol823has been replicated based on the adjacency rules so as to result in display of symbols825and826(noting that the remainder of the reels have been re-spun in screen display820B). As indicated above, a further tree symbol827results as a consequence of replicating symbols826and825being added to display positions that satisfies an adjacency criterion with respect to the position at which symbol at which symbol827is displayed. While this embodiment, advantageously shows the replicating symbol spreading, it will be appreciated that in other embodiments, an additional adjacency criterion could have been specified so that the symbol823directly caused the appearance of tree symbol827instead of via the indirect path described above.

FIG. 8Bshows a current total840A of WILDs that have been collected that will be held in further game rounds and that the current total is four.

It will also be appreciated that a graphic of fire830is added to the edge to graphically indicate adjacency criterion, i.e. the display positions at which replication of symbols may occur.

FIG. 8Cshows updated screen displays810C and820C after a further subsequent game round. In this respect, it will be appreciated that the symbol determiner622does not select symbols for all display positions once certain symbols are held in place. In this respect, the symbol determiner622includes held symbols622D that indicates which symbol positions are already occupied by a WILD symbol and the symbol selector622A is controlled to operate in subsequent game rounds to only select symbols at those display positions that are not occupied by a held WILD symbol. To achieve this, the symbol selector622A selects symbols randomly from the reels in the same manner described above but does not display the symbol that would have been displayed at the position occupied by the replicating symbol. In screen display820C, it will be apparent that additional tree symbols have occurred at display positions851and852. Screen display820C also shows an animation of fire spreading from symbol853to symbol854as indicated by fire trail860. Further, it will be seen that the total840B of WILDs has been increased to eight as a result of this play. In this respect, it will be appreciated that in this embodiment, WILD symbol855does not participate in the total number of WILDs because it has not taken part in a replication.

As a result of the wild total reaching 8, two prizes are awarded for the collection of WILDs.FIG. 8Cshows the prizes for collecting five WILDs is graphically being made by the sack of coins811A being poured into moneybag815A. Subsequent to this animation completing, sack of coins812A will be shown as being poured into money sack815A.

Persons skilled in the art will appreciate that game play continues until the game play controller determines that the set of game rounds of the feature game has finished. All wins are accumulated in win meter which forms part of meters648and are transferred to the credit meter when the player decides to initiate another play of the game or cashes out.

Persons skilled in the art will appreciate that there may be a number of variations on the above embodiment. For example, rather than two jackpots, three or four jackpot bonuses may be displayed. These jackpot prizes may be awarded dependent on the number of WILDs collected in the game. That is, the jackpot awards816and817shown inFIGS. 8A to 8Ccould be awarded for different number of WILDs collected such as 20 and 25 WILDs respectively. These jackpot awards can also be shown as being awarded by an animation of coins being poured into the money bag815A.

Persons skilled in the art will appreciate that while in the above embodiment, the WILD symbols stay in play all the time provided they have participated in a replication event, in other embodiment, WILD symbols could only participate in a current game. In another variation, all WILD symbols can be held in position irrespective of whether they are involved in a replication or not.

Further, in the above embodiment, the symbol evaluation is performed after the WILD symbols have been replicated. In other embodiments, the symbol evaluation could be performed before the symbols are replicated such that they participate in a symbol evaluation only in a subsequent game round after fresh symbols have been selected at all of the other symbol positions.

Persons skilled in the art will appreciate that there can be other variations to the prize awarding. For example, in other embodiments, a single prize may be awarded to the player that depends on the number of WILD symbols they have collected at the end of the feature game.

Persons skilled in the art will appreciate that in other embodiments, not all of the display areas54A-D may be active to begin with. For example, initially only one area might be active and then subsequently other areas may be activated upon a condition being met. In one example, they may be activated only when a replicating symbol is replicated into the display area.

Persons skilled in the art will appreciate that other embodiments are feasible.FIG. 9shows one such example where there are five arrays with four satellite arrays920,930,940and950arranged around a central array910on a display900.

In this embodiment, it will be appreciated that the central array910has a greater capacity to be involved in the replication of WILD symbols. In one example, the central display area operates in the same manner as described in relation toFIG. 8but has a greater capacity to generate winning outcomes because of its ability to receive more replicating WILD symbols then the other display areas. This is shown by the shading of the display positions of the embodiment ofFIG. 9that satisfy the adjacency criterion.

In another embodiment, the symbols displayed in central display area910may be different to those in satellite areas920,930,940and950. In one example, each of the satellite areas is arranged to display a set of reels whose spinning can result in winning outcome whereas the central area910display as alternative set of reels designed only to donate replicating WILD symbols to the other display area. In one such embodiment the central area910has a set of reels having a mixture of blank symbols and WILD symbols such that it is not involved in the generation of winning outcomes but can contribute to winning outcomes when replicating symbols are spun up and are replicated to the other display areas. In one example of such an embodiment, satellite areas920,930,940and950do not themselves generate symbols that result in replication of symbols such that there is a one way flow of replicating symbols between display areas910and display areas920,930,940and950.

The embodiment ofFIG. 9can also involve the activation of the satellite areas in response to a WILD symbol spreading to the areas as described above.

In some embodiments, an eligibility criterion may be applied in order for the player to obtain either the replicating wild feature game itself or to activate replication of the wild symbols. For example that the player has made a certain sized wager, made an ante bet, selected all win lines, played sufficient games, or the player is a member of a loyalty program.

Persons skilled in the art will appreciate that the outcome of a game round of the feature game may be no win, a win (for example from a winning combination of symbols), a contribution towards a win accrued over a plurality of game rounds (such as the collection of wild symbols described above), further game play etc. Typically, a win will result in some form of award being made such as an award of credits. Such an award may never actually be physically received by a player. For example, many gaming systems provide a player with a double or nothing gamble feature, where the player can double or forfeit their credits before commencing another play of the game or cashing out. Further, as credits are fungible, once credits have been added to the credit meter it is not possible to distinguish between credits which exist because the player has input cash or the like and credits resulting from an award.

A flowchart of the method700of the embodiment is shown inFIG. 7. Game play begins when a game player initiates play705. A base game round is conducted710and it is determined whether a trigger event has occurred715. If no trigger occurs, a further play needs to be initiated. If a trigger occurs, the display is changed to show the plurality of display areas and symbols are determined720for each of the sub areas. The process of determining symbols720is shown inFIG. 8.FIG. 8shows that at the first sub step it is determined whether there are any replicating symbols from a prior game round721. If there are no replicating symbols from a prior game round as will be the case when symbols are first selected, symbols are selected from all positions722if instead there are replicating symbols from a prior game round, these are held in position723and symbols are selected for all other positions724.

Returning toFIG. 7, the method then involves determining whether the selected symbols725include a replicating symbol. It is then determined whether the adjacency criteria are met730. In one example, the embodiment, the adjacency criteria are that the display positions neighbour those of the corresponding other one of the display areas and also that there is not already a replicating symbol at that position. If the adjacency criterion is met, a replicating symbol is replicated735at the corresponding display position in the array in the other display area.

The symbols are then evaluated740by symbol evaluator and it is determined745whether there is an award to make750. The method continues by determining whether each of the game rounds of the feature game has been completed. In this example, by determining whether a counter has reached zero755. If the counter has not reached zero, the counter is adjusted760the method proceeds by determining symbols to be displayed in the next game round720. Once the counter reaches zero755, the feature game ends and assuming the player does not activate a game or feature, all credits are transferred from the win meter to the credit meter.

Further aspects of the method will be apparent from the above description of the system. It will be appreciated that at least part of the method will be implemented electronically, for example, digitally by a processor executing program code such as in the above description of a game controller. In this respect, in the above description certain steps are described as being carried out by a processor of a gaming system, it will be appreciated that such steps will often require a number of sub-steps to be carried out for the steps to be implemented electronically, for example due to hardware or programming limitations. For example, to carry out a step such as evaluating, determining or selecting, a processor may need to compute several values and compare those values.

As indicated above, the method may be embodied in program code. The program code could be supplied in a number of ways, for example on a tangible computer readable storage medium, such as a disc or a memory device, e.g. an EEPROM, (for example, that could replace part of memory103) or as a data signal (for example, by transmitting it from a server). Further different parts of the program code can be executed by different devices, for example in a client server relationship. Persons skilled in the art, will appreciate that program code provides a series of instructions executable by the processor.

It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention, in particular it will be apparent that certain features of embodiments of the invention can be employed to form further embodiments.

It is to be understood that, if any prior art is referred to herein, such reference does not constitute an admission that the prior art forms a part of the common general knowledge in the art in any country.

In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.

Claims

  1. A gaming machine comprising: a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity, a display configured to display concurrently a plurality of game instances, said display having a plurality of display areas, each display area configured to display one of the plurality of game instances, each display area having a plurality of display positions arranged in a rectangular matrix array having an outer edge;a first plurality of sets of symbols, at least one of said sets of symbols having a second plurality of replicating symbols;a memory storing data indicative of adjacency criteria, including an adjacency criterion defining a requirement of symbol adjacency for replicating a replicating symbol at a corresponding display position of another game instance, said requirement requiring both said corresponding display position and the display position of said replicating symbol to be displayed at the outer edge of its respective matrix array and to be laterally disposed to cause said replication;a game controller configured to: determine, in accord with the established credit balance, for each of the plurality of game instances, a set of symbols for display at respective ones of the display area areas;select from each of the first plurality of sets of symbols a symbol for each display position of each matrix array;replicate said replicating symbol being selected for display at a display position of at least one game instance that satisfies said adjacency criterion to a corresponding display position along the outer edge of another game instance;and display the determined symbols concurrently at the plurality of display positions;evaluate the determined symbols, including each of said replicated replicating symbol, to determine whether to make an award;and a payout mechanism configured to provide the award.
  1. A gaming machine as claimed in claim 1 , wherein said game controller is configured to evaluate the determined symbols in a current game round.
  2. A gaming machine as claimed in claim 1 , and configured to conduct a plurality of game rounds, and wherein the evaluation of symbols, including each of the replicated replicating symbol, displayed at the display positions of the other game instance is performed in at least one subsequent game round of the other game instance.
  3. A gaming machine a claimed in claim 1 , configured to conduct a plurality of game rounds, each game round having a plurality of the game instances, and wherein said game controller is configured to cause each of the replicating symbol to persist at the display position at which it is selected or to which it is replicated in any subsequent game round.
  4. A gaming machine as claimed in claim 4 , wherein said game controller is configured to select symbols for display at each display position not occupied by each of the replicating symbol persisting from a prior game round.
  5. A gaming machine as claimed in claim 1 , wherein the replicating symbols are a wild symbol that can substitute for all other symbols in the formation of a winning combination of symbols.
  6. A gaming machine as claimed in claim 1 , wherein the display areas are positioned relative to one another such that a subset of the display positions of each matrix array are adjacent a corresponding subset of display positions of at least one other matrix array.
  7. A gaming machine as claimed in claim 1 , wherein the adjacency criterion requires that the corresponding display position does not already have the replicating symbol.
  8. A gaming machine as claimed in claim 1 , wherein said game controller is configured to, upon the replicating symbol being replicated at a corresponding display position and the adjacency criterion is satisfied with respect to a further corresponding display position, to further replicate the replicating symbol at the further corresponding display position.
  9. A gaming machine as claimed in claim 1 , wherein said plurality of game instances are four game instances corresponding to respective ones of four display areas arranged relative to one another such that each display area has a respective common edge with two of the other display areas.
  10. A gaming machine as claimed in claim 1 , wherein each column of each matrix array corresponds to a respective reel of symbols of one of said sets of symbols.
  11. A gaming machine as claimed in claim 11 , wherein there are five reels for each game instance and three display positions for each reel.
  12. A gaming machine as claimed in claim 1 , is configured to conduct the plurality of game instances in response to a trigger condition being met in respect of a base game.
  13. A gaming machine comprising: a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity, a display configured to display concurrently a plurality of game instances, said display having a plurality of display areas, each display area configured to display one of the plurality of game instances, each display area having a plurality of display positions arranged in a rectangular matrix array having an outer edge;a first plurality of sets of symbols, each of said sets of symbols having a second plurality of replicating symbols;a memory storing data indicative of adjacency criteria, said adjacency criteria defining a requirement of symbol adjacency for replicating a replicating symbol at a corresponding display position of another game instance, said requirement requiring both said corresponding display position and the display position of said replicating symbol to be displayed at the outer edge of its respective said matrix array and to be laterally disposed to cause said replication;a symbol determiner configured to determine, in accord with the established credit balance, for each of the plurality of game, a set of symbols for display at a respective one of the display areas, said symbol determiner including a symbol selector configured to select from each of the first plurality of sets of symbols a symbol for each display position of each matrix array;a symbol replicator configured to replicate said replicating symbol selected for display at a display position of at least one game instance that satisfies said adjacency criteria to a corresponding display position along the outer edge of another game instance;a display controller configured to display the determined symbols concurrently at the plurality of display positions;a symbol evaluator configured to evaluate the determined symbols, including the each said replicated replicating symbol to determine whether to make an award;and a payout mechanism configured to provide the award.
  14. A gaming machine as claimed in claim 14 , and having a current game round, and wherein said symbol evaluator is configured to evaluate the determined symbols, including each of said replicating symbol, displayed at the display positions of the other game instance in the current game round.
  15. A gaming machine as claimed in claim 14 , and having a subsequent game round, and wherein the symbol evaluator is configured to evaluate the determined symbols in at least one subsequent game round.
  16. A gaming machine as claimed in claim 14 , and having a plurality of game rounds of the game instances, and wherein the symbol determiner is configured to cause a replication to persist at the display position at which it is selected and at the display position at which it is replicated in a subsequent game round.
  17. A gaming machine as claimed in claim 17 , and having a plurality of game rounds, and wherein the symbol selector is configured to select symbols for display at each display position not occupied by the replicating symbol persisting from a prior game round.
  18. A gaming machine as claimed in claim 14 , wherein the replicating symbol is a wild symbol that can substitute for all other symbols in the formation of a winning combination of symbols.
  19. A gaming machine as claimed in claim 14 , wherein the display areas are positioned relative to one another such that a subset of the display positions of each array are adjacent a corresponding subset of display positions of at least one other one of the arrays.
  20. A gaming machine as claimed in claim 14 , wherein an adjacency criterion of the adjacency criterion is that the corresponding display position does not already have a replicating symbol.
  21. A gaming machine as claimed in claim 14 , wherein the symbol replicator is configured to, upon the replicated replicating symbol being replicated at a corresponding display position that satisfies at least one adjacency criterion with respect to a further corresponding display position of a further game instance, replicate the replicating symbol at the further corresponding display position.
  22. A gaming machine as claimed in claim 14 , wherein the plurality of game instances are four game instances, each corresponding to respective ones of four display areas, said four display areas being arranged relative to one another such that each display area has a respective common edge with two of the other display areas.
  23. A gaming machine as claimed in claim 14 , wherein each matrix column of each array corresponds to a respective reel of symbols from which symbols are selected.
  24. A gaming machine as claimed in claim 24 , wherein there are five reels for each game instance and three display positions for each reel.
  25. A gaming machine as claimed in claim 14 , arranged to conduct the plurality of game instances in response to a trigger condition being met in respect of a base game.

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.