U.S. Pat. No. 8,992,295

VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM

AssigneeKabushiki Kaisha Square Enix

Issue DateMay 19, 2014

Illustrative Figure

Abstract

A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number.

Description

DETAILED DESCRIPTION OF THE INVENTION First Embodiment Hereinafter, a first embodiment according to the present invention will be described with reference to the appending drawings. FIG. 1is a block diagram showing an example of a configuration example of a video game processing apparatus100according to a first embodiment of the present invention. As shown inFIG. 1, the video game processing apparatus100includes: a game program reading section10; a control section11; a storage section12; a display section13; an audio output section14; and a player operation receiving section15. The game program reading section10detachably receives a game cartridge20into which a storage medium is embedded. A video game program is stored in the storage medium. The game program reading section10reads out a necessary video game program from the storage medium of the inserted game cartridge20. In this regard, in the present embodiment, a video game program classified into an RPG is stored in the storage medium embedded into the game cartridge20. However, a category to which the video game program stored in the storage medium embedded in the game cartridge20belongs is not limited to an RPG. So long as a video game is one in which the player is requested to input a predetermined command within a predetermined period of time, the present invention can be applied to various kinds of categories. The control section11has a function to carry out a video game program read out by the game program reading section10and stored in the storage section12, and a function to carry out various kinds of controls for causing the video game to proceed in accordance with an operation of a player. In particular, the control section11carries out necessary controls for causing the video game processing apparatus100to carry out: command receiving processing to receive a command inputted by means of an operation of the player; time ...

DETAILED DESCRIPTION OF THE INVENTION

First Embodiment

Hereinafter, a first embodiment according to the present invention will be described with reference to the appending drawings.

FIG. 1is a block diagram showing an example of a configuration example of a video game processing apparatus100according to a first embodiment of the present invention. As shown inFIG. 1, the video game processing apparatus100includes: a game program reading section10; a control section11; a storage section12; a display section13; an audio output section14; and a player operation receiving section15.

The game program reading section10detachably receives a game cartridge20into which a storage medium is embedded. A video game program is stored in the storage medium. The game program reading section10reads out a necessary video game program from the storage medium of the inserted game cartridge20. In this regard, in the present embodiment, a video game program classified into an RPG is stored in the storage medium embedded into the game cartridge20. However, a category to which the video game program stored in the storage medium embedded in the game cartridge20belongs is not limited to an RPG. So long as a video game is one in which the player is requested to input a predetermined command within a predetermined period of time, the present invention can be applied to various kinds of categories.

The control section11has a function to carry out a video game program read out by the game program reading section10and stored in the storage section12, and a function to carry out various kinds of controls for causing the video game to proceed in accordance with an operation of a player.

In particular, the control section11carries out necessary controls for causing the video game processing apparatus100to carry out: command receiving processing to receive a command inputted by means of an operation of the player; time measuring processing to measure a predetermined period of time defined in advance from a time when a time measuring start condition is satisfied in the video game; object displaying processing to cause the display section13to display a measured time point notifying object on a display screen, the measured time point notifying object indicating a measured time point corresponding to a measured time measured in the time measuring processing; command reception number determining processing to determine whether a predetermined command is effectively received for a predetermined number of times or not in the command receiving processing when the predetermined period of time is measured in the time measuring processing; effective reception upper limit number updating processing to update an effective reception upper limit number by increasing the effective reception upper limit number from an initial number of times to a predetermined number of times in a stepwise manner in accordance with elapse of the measured time measured in the time measuring processing; specific process executing processing to carry out a specific process in a case where it is determined in the command reception number determining processing that the predetermined commands are effectively received for the predetermined number of times, the specific process corresponding to the fact that the predetermined command is effectively received for a predetermined number of times; in the command reception number determining processing, it is confirmed whether the effective reception number, which indicates the number of times the predetermined command is effectively received, reaches the effective reception upper limit number when the predetermined command is received in the command receiving processing; and it is determined that the predetermined command is effectively received in the command receiving processing in a case where the effective reception number does not reach the effective reception upper limit number. In this regard, main processing regarding the present invention will be described later in detail.

The storage section12is a storage medium for storing a video game program necessary when to cause a video game to proceed and various kinds of data. The storage section12is configured by a nonvolatile memory such as a RAM, for example. Various kinds of information registered and/or updated in accordance with progress of the video game and various kinds of information readout from the storage medium embedded in the game cartridge20to be used in the video game are stored in the storage section12.

In the present embodiment, the storage section12includes a specific process information storage section12a, a command reception number managing table12b, and a measured time point notifying object information storage section12c.

The specific process information storage section12ais a storage medium for storing specific process information. The specific process information is information on a specific process (hereinafter, referred to as a “specific process”) carried out by the control section11in a case where an input of a predetermined command is received for the predetermined number of times via the player operation receiving section15in accordance with a progress status of the video game and the like.

FIG. 2is an explanatory drawing showing an example of a storage state of the specific process information stored in the specific process information storage section12a. As shown inFIG. 2, the specific process information contains: a name of a specific process; a time measuring start condition; a corresponding command; a necessary input number of times; a time limit; a restriction canceling time; a restriction canceling rule; and process content. In this regard, in the present embodiment, the case where only one specific process carried out when an input of the predetermined command is received for the predetermined number of times within a predetermined period of time is stored will be described. However, the video game processing apparatus100may be configured so that information on plural kinds of specific processes is contained in the specific process information storage section12a.

Here, the “time measuring start condition” means a condition that measurement of time for receiving a predetermined command corresponding to the specific process is start. In the present embodiment, the case where “start of hot competition (so-called Tsubazeriai) against an enemy character” is set up will be described as an example. In this regard, the content of the time measuring start condition is not particularly limited. For example, the time measuring may be configured to start when a predetermined operational input by the player is received.

Further, the “corresponding command” means the content of the command that the player is requested as an execution request of the specific process. In the present embodiment, the case where “press of an X button” is set up as the corresponding command corresponding to the specific process name “special attack” will be described as an example. In this regard, the corresponding command is not limited to press of a button that constitutes a controller. For example, the corresponding command may be combination of a plurality of commands or the like.

Further, the “necessary input number of times” means the input number of times of the corresponding command that the player is requested as the execution request of the specific process. Further, the “time limit” means a time when the corresponding command inputted by means of an operation of the player is received. In the present embodiment, the case where the player is requested to input the corresponding command “press of the X button” for “20 times” within “eight seconds” after the time measuring start condition is satisfied will be described as an example.

Further, the “restriction canceling time” means time when restriction of an effective reception number (or the maximum progress rate) is cancelled. The effective reception number indicates the number of times a command inputted by the player is effectively received. Namely, in the present embodiment, the control section11updates the effective reception upper limit number by increasing the effective reception upper limit number from the initial number of times to the predetermined number of times in a stepwise manner in accordance with elapse of the measured time measured by means of a timer function that the video game processing apparatus100has, for example. Then, when the measured time reaches the restriction canceling time, the effective reception upper limit number is set up to the same as the necessary input number of times (or more). In the present embodiment, the case where the restriction canceling time is set to “five minutes” will be described as an example.

Further, the “restriction canceling rule” means a rule for canceling restriction of the effective reception number. In the present embodiment, the case where a rule “an effective reception upper limit number (the maximum progress rate) is increased by four times per one second (20%) and restriction of an effective reception number (progress rate) is cancelled when a measured time reaches a restriction canceling time” is set up as the restriction canceling rule will be described as an example. In this regard, the restriction canceling rule may be one in which the effective reception upper limit number becomes the necessary input number of times or more within the time limit, and the other things are not limited particularly.

The command reception number managing table12bis a storage medium for storing command reception number information on the number of times the command inputted by an operation of the player is received.

FIG. 3is an explanatory drawing showing an example of a storage state of the command reception number information stored in the command reception number managing table12b. As shown inFIG. 3, the command reception number information contains: an elapsed time (divided time) since the measurement of time is started in accordance with satisfaction of the time measuring condition; the number of times the control section11receives the corresponding command every divided time (that is, the number of times an input of the command is actually received, hereinafter, referred to as “command reception number”); the number of times the command is effectively received in accordance with the effective reception upper limit number (effective reception number); and the effective reception upper limit number (or the maximum progress rate).

FIGS. 4A and 4Bare explanatory drawings for explaining a state of the command reception number managing table12bin accordance with progress of the video game. As shown inFIGS. 4A and 4B, in the command reception number managing table12b, the number of times the corresponding command inputted by means of an operation of the player is received is registered in a cell corresponding to the command reception number and the divided time. Further, the “effective reception number according to the measured time” determined in accordance with the specific process information is registered into the cell corresponding to the effective reception number and the divided time. Namely, for example, in the case of the specific process information according to the present embodiment (seeFIG. 2), when the measured time (measured time) is “four seconds or more and less than five seconds”, the control section11registers “16” into the command reception number managing table12bas the effective reception upper limit number, and updates the command reception number and the effective reception number in accordance with the number of times the command inputted by the player is received. In this regard, even though any command is further received in a state shown inFIG. 4A, the effective reception number has already reached “16”, which is the effective reception upper limit number. Therefore, the control section11does not update the effective reception number. Then, when the measured time reaches “five seconds or more”, the control section11registers “20” in the command reception number managing table12bas the effective reception upper limit number, and updates the command reception number and the effective reception number in accordance with the number of times the command inputted by the player is received. As a result, when the effective reception number reaches the necessary input number of times (20 times, seeFIG. 2), the control section11carries out the process content corresponding to the name of the specific process “special attack”.

The measured time point notifying object information storage section12cis a storage medium for storing information on the measured time point notifying object that indicates a measured time point corresponding to a time measured after satisfaction of the time measuring condition. In the present embodiment, by using the measured time point notifying object (hereinafter, referred to arbitrarily as a “timer object”), it is possible to notify the player of input timing of the specific process.

FIG. 5is an explanatory drawing for explaining an example of the timer object. The timer object may be a circular gauge G1 as shown inFIG. 5Aor a linear gauge G2 as shown inFIG. 5B, for example, so long as the measured time can be identified. In this regard, in each of the gauge G1 and the gauge G2, divided times of the specific process are respectively a region (area E1) between a line segment s and a line segment a, a region (area E2) between a line segment a and a line segment c, a region (area E3) between a line segment c and a line segment d and a region (area E4) between a line segment d and a line segment e. In this regard, in the gauge G1 and the gauge G2, the gauge is fulfilled depending upon an amount of consumption of the time limit (that is, the measured time with respect to the input time), and the gauge is finally fulfilled when the time limit becomes zero. Conversely, the gauges G1 and G2 may be designed so that the gauge decreases depending upon the amount of consumption of the time limit. Therefore, the gauge itself becomes a measured time point corresponding to the measured time.

In this regard, the configuration of the timer object is not limited to the form (or shape) shown inFIG. 5(gauges G1, G2), and may be a figure, a circular graph, animation or the like, for example. Further, in a case where there are a plurality of specific processes, the video game processing apparatus100may be configured so that a different timer object is to be used in accordance with a specific process for carrying out input determination of a command.

Further, the timer object is not necessarily displayed on the game screen so that the timer object is divided into the plurality of areas E1 to E4 according to the divided time, and it may be available for internal processing in the video game processing apparatus100.

The display section13is a display device for displaying the game screen according to progress of the video game and an operation of the player in accordance with a control of the control section11. The display section13is constructed by a liquid crystal display, for example.

The audio output section14outputs audio in response to progress of the video game and an operation of the player in accordance with a control of the control section11.

The player operation receiving section15receives an operational signal according to an operation of the player from a controller constructed by a plurality of buttons, a mouse and the like, and notifies that result to the control section11.

Next, an operation of the video game processing apparatus100according to the present embodiment will be described.

FIG. 6is a flowchart showing an example of battle processing carried out by the video game processing apparatus100. In the battle processing, processes to carry out a battle between a player character and an enemy character, including input determination of a command using the command reception number managing table12b, are carried out. In this regard, the content of processing with no relationship to the present invention may be omitted.

The battle processing is started when a battle between the player character and an enemy character is started in accordance with progress of the video game, for example. Hereinafter, the case where a battle between a player character PC and an enemy character NPC is carried out will be described. The player character PC is operated by a player A who is a user of the video game processing apparatus100. The enemy character NPC is controlled by the control section11.

When the battle processing is started, the control section11causes the display section13to display a battle screen on a display screen of the display section13(Step S101).

FIG. 7is an explanatory drawing showing an example of the battle screen. As shown inFIG. 7, a battle scene display region110and a status display region120are provided on the battle screen. A battle scene between the player character PC and the enemy character NPC is drawn in the battle scene display region110. A status (in the present embodiment, HP) gauge121for the player character PC and a status gauge122for the enemy character NPC are displayed in the status display region120.

When the battle screen is displayed, the control section11determines whether a time measuring start condition is satisfied or not in accordance with progress of the battle (or battle status) (Step S102). The time measuring start condition indicates specific process information. Here, in a case where it is determined that the time measuring start condition is not satisfied (“No” at Step S102), the control section11carries out other processing including a control of the enemy character NPC and the like (Step S103), and causes the processing flow to shift to a process at Step S104(will be described later).

On the other hand, when hot competition between the player character PC and the enemy character NPC is started as shown inFIG. 7, for example, the control section11determines that the time measuring start condition is satisfied (“Yes” at Step S102), and carries out command reception number determining processing (will be described later) (Step S200).

In the present embodiment, the control section11determines, as the command reception number determining processing, whether a predetermined command is received for the predetermined number of times or more within a predetermined period of time or not, and carries out a process according to a determination result. Hereinafter, the case where the control section11carries out the command reception number determining processing using the specific process information shown inFIG. 2will be described as an example.

FIG. 8is a flowchart showing an example of the command reception number determining processing carried out by the video game processing apparatus100. In the command reception number determining processing, the control section11first starts to measure a time limit (a time limit stored in the specific process information, for example, eight seconds) (Step S201).

When measurement of the time limit is started, the control section11causes the display section13to display the measured time point notifying object (timer object) on the display screen of the display section13(Step S202). At this time, the control section11causes the display section13to display a timer object, whose gauge is fulfilled when the predetermined period of time (in the present embodiment, the time to be measured, that is, eight seconds that is the time limit) elapses, on the display screen.

FIG. 9is an explanatory drawing showing an example of the battle screen on which the timer object is displayed. As shown inFIG. 9, a timer object201is displayed at a predetermined position on the battle screen. By displaying the timer object201and changing a display form of the timer object201in accordance with measured time (that is, increasing a gauge in accordance with the measured time), it is possible to notify the player A that it is input timing of the command corresponding to the specific process and of its input time.

When the timer object201is displayed, the control section11starts to receive a predetermined command (that is, a corresponding command indicated by the specific process information, press of the X button) (Step S203).

When the reception of the predetermined command is started, the control section11determines whether the time limit elapses or not (Step S204). Here, in a case where it is determined that the time limit elapses (“Yes” at Step S204), the control section11carries out a process to eliminate the timer object201from the battle screen; a process to terminate the reception of the corresponding command; and a process to notify the player A that the command input is unsatisfied, such as a process to output audio for notifying that effect (Step S205).

On the other hand, in a case where it is determined that the predetermined period of time does not elapse (“No” at Step S204), the control section11determines whether the divided time elapses or not (Step S206). Here, in a case where it is determined that the divided time has elapsed (“Yes” at Step S206), the control section11updates the effective reception upper limit number in accordance with a restriction canceling rule indicated by the specific process information (Step S207), and causes the processing flow to shift to the process at Step S204.

On the other hand, in a case where it is determined that the divided time has not elapse yet (“No” at Step S206), the control section11determines whether a corresponding command is received or not (Step S208). Here, in a case where it is determined that the corresponding command is not received (“No” at Step S208), the control section11causes the processing flow to shift to the process at Step S204.

On the other hand, in a case where it is determined that the corresponding command is received (“Yes” at Step S208), the control section11refers to the command reception number managing table12b, and determines whether the effective reception number reaches the effective reception upper limit number or not (Step S209). Here, in a case where it is determined that the effective reception number is the effective reception upper limit number or more (“No” at Step S209), the control section11does not update the effective reception number, but updates only the command reception number, and causes the processing flow to shift to the process at Step S204.

On the other hand, in a case where it is determined that the effective reception number is less than the effective reception upper limit number (“Yes” at Step S209), the control section11updates the effective reception number (more specifically, adding one to the effective reception number) (Step S210).

When the effective reception number is updated, the control section11determines whether the effective reception number after update reaches a necessary input number of times or not (Step S211). Here, in a case where it is determined that the effective reception number after update does not reach the necessary input number of times (“No” at Step S211), the control section11causes the processing flow to shift to the process at Step S204.

On the other hand, in a case where it is determined that the effective reception number after update reaches the necessary input number of times (“Yes” at Step S211) because the effective reception number after update is the same as the necessary input number of times, the control section11carries out the specific process indicated by the specific process information (Step S212), and causes the processing flow to shift to the process at Step S104in the battle processing (seeFIG. 6).

When the command reception number determining processing is terminated, the control section11determines whether a predetermined battle termination condition is satisfied or not (Step S104). Here, in a case where it is determined that the battle termination condition is not satisfied (“No” at Step S104), the control section11causes the processing flow to shift to the process at Step S102.

On the other hand, in a case where it is determined that the battle termination condition is satisfied (“Yes” at Step S104), for example, execution of the specific process causes the HP of the enemy character NPC to become zero, whereby the control section11carries out erase of the battle screen and the like, and terminates the processing herein.

As explained above, in the embodiment described above, the video game processing apparatus100for controlling progress of the video game by causing a display device (for example, the display section13) to display the game screen on a display screen of the display device is configured so as to: receive a command inputted by means of an operation of the player A; measure a predetermined period of time defined in advance (for example, the time limit indicated by the specific process information) from a time when the time measuring start condition is satisfied in the video game; cause the display section13to display the measured time point notifying object201, which indicates the measured time point corresponding to the measured time, on the display screen of the display section13; determine whether the predetermined command (for example, the corresponding command indicated by the specific process information) is effectively received for the predetermined number of times or more (for example, the necessary input number of times indicated by the specific process information or more) when the predetermined period of time is measured; update the effective reception upper limit number by increasing the effective reception upper limit number from the initial number of times (for example, zero (0) times, seeFIG. 4) to the predetermined number of times (for example, the necessary input number of times) in a stepwise manner in accordance with elapse of the measured time (for example, increase by four times per one second, seeFIG. 4); carry out the specific process (for example, the process content indicated by the specific process information), which corresponds to the fact that the predetermined command is effectively received for the predetermined number of times, in a case where it is determined that the predetermined command is effectively received for the predetermined number of times or more; confirm whether the effective reception number, which indicates the number of times the predetermined command is effectively received, reaches the effective reception upper limit number or not when the predetermined command is received; and determine that the predetermined command is effectively received in a case where the effective reception number does not reach the effective reception upper limit number (for example, Step S209, seeFIG. 8). Therefore, it becomes possible to improve interest of a player in the video game by allowing the player to carry out an input request of a command and determination of input completion so that the player can carry out an input operation readily while maintaining difficulty of an input operation of a command by the player.

Namely, since both the case where an inputted command is effectively received and the case where the inputted command is not effectively received are provided while notifying the player of the measured time by means of the measured time point notifying object, the player is caused to recognize that the input of the predetermined command is always requested by means of the measured time point notifying object on the display screen, but any command inputted more than the effective reception upper limit number according to the measured time is dealt with as an invalid command under internal processing. For that reason, by adjusting the specific process, it is possible to carry out an input request of a command and determination of input completion so that the player can readily carry out an input operation while maintaining difficulty of input completion of a command for the player.

Therefore, by configuring the video game processing apparatus100as described above, it is possible to provide the video game by which even a player unfamiliar with the command inputs can make a command input successful as well as a player familiar with the command input.

Further, in the embodiment described above, the video game processing apparatus100is configured so as to set up the effective reception upper limit number to the predetermined number of times when the measured time reaches the specific time (for example, the restriction canceling time indicated by the specific process information) before the predetermined period of time (for example, the time limit indicated by the specific process information) (that is, so as to cancel the restriction) (for example, see the restriction canceling rule inFIG. 2). Therefore, the player cannot recognize success or failure of the input until the specific time corresponding to the specific process elapses, and this makes it possible to avoid lowering of interest of the player in the video game that may occur because the player loses his or her concentration during display of the timer object.

Further, in the embodiment described above, the video game processing apparatus100is configured so as to increase the effective reception upper limit number every given time (for example, the divided time determined by the restriction canceling rule, seeFIGS. 2 and 3) until the measured time measured by the timer reaches the specific time (for example, the restriction canceling time indicated by the specific process information). Therefore, it is possible to set up the video game so that even a player who can carry out a command input (for example, roll of the button) cannot cause the effective reception number to reach the necessary input number of times in a short time.

Further, in the embodiment described above, the video game processing apparatus100is configured so as to display a circular gauge (for example, the timer object201) that has regions each corresponding to the divided time (for example, the areas E1 to E4) and indicates a remaining amount of the predetermined period of time. Therefore, it is possible to cause the player to recognize the elapsed time intuitively.

In this regard, although it has not been mentioned particularly in the embodiment described above, the video game processing apparatus100may be configured so as to: receive a command from each of a plurality of players; identify at least one player whom it is determined that a predetermined command (for example, the corresponding command indicated by the specific process information) is effectively received for the predetermined number of times or more (for example, the necessary input number of times indicated by the specific process information or more) than other players among the plurality of players; and carry out the specific process against a character operated by the identified player. By configuring the video game processing apparatus100in such a manner, it becomes possible to correct an imbalance of a command success rate between a player unfamiliar with the command inputs and a player familiar with the command inputs in a case where the two types of players carryout the video game together. Namely, in a case where the video game processing apparatus100, which increases the effective reception upper limit number in a stepwise manner in accordance with elapse of time, is configured so as to target at a plurality of player characters, then the player who inputs the command for the necessary input number of times more rapidly than the other players after restriction of the effective reception number is cancelled establishes the command input. Therefore, it is thought that a possibility, which a player unfamiliar with the command inputs can terminate the command inputs of the predetermined number of times more rapidly than a player familiar with the command inputs, becomes higher compared with the case where the effective reception number is not restricted.

In this regard, in the embodiment described above, the video game processing apparatus100is configured so as to carry out various kinds of processing such as the video game processing described above on the basis of the video game program read out from the game cartridge20. However, the video game processing apparatus100may be configured to acquire the video game program via a communication network such as the Internet. Further, the video game processing apparatus100may be configured to function as a video game server to provide the video game program to a video game terminal via the communication network.

Further, in the embodiment described above, the video game processing apparatus100carries out the various kinds of processes described above in accordance with various kind of control programs (for example, the video game processing program) stored in a storage device (the storage section12) with which the video game processing apparatus100itself is provided.

Second Embodiment

Hereinafter, a second embodiment of the present invention will be described with reference to the appending drawings. In the second embodiment, the control section11carries out command reception number determining processing other than that in the first embodiment.

In this regard, explanation about the second embodiment described below proceeds with a focus on a portion different from the first embodiment described above. Therefore, the same reference numerals are assigned to the similar components to the first embodiment, and their explanation is omitted. In the second embodiment, the components with the same reference numerals as those in the first embodiment are the same as each other, unless they are not specifically explained. In this regard, the “components” mentioned herein include a processing operation of the video game processing apparatus. Therefore, explanation of the same processing as that in the first embodiment may be omitted.

FIG. 10is a block diagram showing a configuration example of a video game processing apparatus101according to the second embodiment of the present invention. As shown inFIG. 10, a storage section12of the video game processing apparatus101includes a specific process information storage section12d, a command reception number managing table12e, and a measured time point notifying object information storage section12f.

The specific process information storage section12dis a storage medium for storing specific process information. The specific process information is information on a specific process (hereinafter, referred to as a “specific process”) carried out by the control section11in a case where an input of a predetermined command is received for the predetermined number of times via the player operation receiving section15in accordance with a progress status of the video game and the like.

FIG. 11is an explanatory drawing showing an example of a storage state of the specific process information stored in the specific process information storage section12d. As shown inFIG. 11, the specific process information contains: a name of a specific process; a time measuring start condition; a corresponding command; a necessary input number of times; an input time; a divided number; and process content. In this regard, in the present embodiment, the case where only one specific process carried out when an input of the predetermined command is received for the predetermined number of times within a predetermined period of time is stored will be described. However, the video game processing apparatus100may be configured so that information on plural kinds of specific processes is contained in the specific process information storage section12d.

Here, the “time measuring start condition” means a condition that measurement of time for receiving a predetermined command corresponding to the specific process is start. In the present embodiment, the case where “start of hot competition (so-called Tsubazeriai) against an enemy character” is set up will be described as an example. In this regard, the content of the time measuring start condition is not particularly limited. For example, the time measuring may be configured to start when a predetermined operational input by the player is received.

Further, the “corresponding command” means the content of the command that the player is requested as an execution request of the specific process. In the present embodiment, the case where “press of an X button” is set up as the corresponding command corresponding to the specific process name “special attack” will be described as an example. In this regard, the corresponding command is not limited to press of a button that constitutes a controller. For example, the corresponding command may be combination of a plurality of commands or the like.

Further, the “necessary input number of times” means the input number of times of the corresponding command that the player is requested as the execution request of the specific process. Further, the “input time” means a time when an input of the corresponding command corresponding to the specific process is received. In the present embodiment, the case where the player is requested to input the corresponding command “press of the X button” for “eight times” within “four seconds” after the time measuring start condition is satisfied will be described as an example.

Further, the “divided number” means a number by which the necessary input number of times and the input time corresponding to the specific process are divided. In the present embodiment, the case where the necessary input number of times and the input time are divided into “four” will be described as an example. In this regard, hereinafter, the case where each of the necessary input number of times and the input time is divided equally will be described as an example. However, the necessary input number of times and the input time does not always have to be divided equally. For example, the video game processing apparatus101may be configured so that the necessary input number of times more than that in a first half is assigned to a second half of the input time, or the video game processing apparatus101may be configured in an opposite manner.

The command reception number managing table12eis a storage medium for storing command reception number information on the number of times the command inputted by an operation of the player is received.

FIG. 12is an explanatory drawing showing an example of a storage state of the command reception number information stored in the command reception number managing table12e. As shown inFIG. 12, the command reception number information contains: an elapsed time (divided time) since measurement of time is started in accordance with satisfaction of the time measuring condition; the necessary input number of times (the number of times of division) of the corresponding command assigned every divided time; the number of times (command reception number) an input of a command is actually received; a determination result obtained by comparing the number of times of division with the command reception number.

FIGS. 13A to 13Care explanatory drawings for explaining a state of the command reception number managing table12ein accordance with progress of the video game. As shown inFIGS. 13A to 13C, in the command reception number managing table12e, the number of times the predetermined command inputted by means of an operation of the player is received is registered in a cell corresponding to the command reception number and the divided time. Then, in a case where the command reception number every divided time is the number of times of division assigned every divided time or more, “1” is registered to the determination result. Further, in a case where the command reception number every divided time is less than the number of times of division assigned every divided time, “0” is registered to the determination result. In this regard, the video game processing apparatus101may be configured so that, in a case where the determination result becomes “0” as shown inFIG. 13C, reception of the corresponding command is not carried out after that.

The measured time point notifying object information storage section12fis a storage medium for storing information regarding a measured time point notifying object. The measured time point notifying object indicates a measured time point corresponding to a time (measured time) measured after satisfaction of the time measuring condition. In the present embodiment, by using the measured time point notifying object (hereinafter, referred to arbitrarily as “timer object”), the player is informed of input timing of the specific process.

Next, an operation of the video game processing apparatus101according to the present embodiment will be described.

FIG. 14is a flowchart showing an example of command reception number determining processing carried out by the video game processing apparatus101. Namely, this is another example of the command reception number determining processing according to the first embodiment described above. When the processing flow is caused to shift from the battle processing (seeFIG. 6) to a command reception number determining processing, the control section11first starts to measure a predetermined period of time (that is, an input time stored in the specific process information, four seconds) (Step S301).

When the measuring of the predetermined period of time is started, the control section11causes the display section13to display a measured time point notifying object (timer object) on a display screen of the display section13(Step S302). At this time, the control section11causes the display section13to display the timer object201on the display screen. The timer object201is configured so that its gauge is fulfilled when the measured time (that is, four seconds, which is the input time) elapses.

When the timer object201is displayed (seeFIG. 9), the control section11starts to receive a predetermined command (that is, a corresponding command indicated by specific process information, press of the X button.) (Step S303).

When the reception of the predetermined command is started, the control section11determines whether the predetermined period of time elapses or not (Step S304). Here, in a case where it is determined that the predetermined period of time does not elapse (“No” at Step S304), the control section11continues to receive the predetermined command.

On the other hand, in a case where it is determined that the predetermined period of time elapses (“Yes” at Step S304), the control section11eliminates the timer object201from the battle screen, and terminates the reception of the predetermined command (Step S305).

When the reception of the predetermined command is terminated, the control section11registers the number of times (that is, the input number of times of the predetermined command) the predetermined command inputted by an operation of the player A is received in the command reception number managing table12e(Step S306). At this time, the control section11registers the number of times the predetermined command is received every divided time, for example, as shown inFIG. 13.

When the input number of times of the predetermined command is registered, the control section11carries out input determination every divided time, and registers a determination result in the command reception number managing table12e(Step S307). Here, the control section11compares the number of times of division every divided time with the command reception number. In a case where the command reception number is the corresponding number of times of division (for example, in the case shown inFIG. 13, the number of times of division arranged on the same row) or more, the control section11registers “1” into the corresponding cell. On the other hand, in a case where the command reception number is less than the corresponding number of times of division, the control section11registers “0” into the corresponding cell.

When the determination result every divided time is registered, the control section11determines whether an execution condition of the specific process is satisfied or not (Step S308). Here, the control section11determines that the execution condition of the specific process is to be satisfied in a case where “1” is set to all of the determination results, as shown inFIG. 13A. Further, as shown inFIG. 13B, in a case where “0” is included in any determination result, the control section11determines that the execution condition of the specific process is not satisfied. In this regard, even in a case where the total of the command reception number is the necessary input number of times or more at this time, the control section11determines that the execution condition of the specific process is not satisfied.

In this regard, the execution condition of the specific process is not limited to this. For example, the video game processing apparatus101may be configured so that a rate of “1” and “0” indicated by the determination results is set up as the execution condition of the specific process (that is, even though apart of the command inputs is failed, the specific process may be carried out.). Further, the video game processing apparatus101may be configured so that the content of the specific process to be carried out is changed in accordance with the rate of “1” and “0” indicated by the determination results.

In the determination of whether the execution condition of the specific process is satisfied or not, in a case where it is determined that the execution condition of the specific process is satisfied (“Yes” at Step S308), the control section11carries out a specific process according to the satisfied execution condition (Step S309), and causes the processing flow to shift to the process at Step S104in the battle processing (seeFIG. 6).

On the other hand, in the determination of whether the execution condition of the specific process is satisfied or not, in a case where it is determined that the execution condition of the specific process is not satisfied (“No” at Step S308), the control section11notifies the player A that the input of the command corresponding to the specific process is not satisfied (i.e., failed) (Step S310), and causes the processing flow to shift to the process at Step S104in the battle processing (seeFIG. 6). In this regard, as a method of notifying the player A that the command input is not satisfied, various kinds of methods are thought, such that the effect is displayed on the battle screen, or the effect is notified by means of an audio output, for example.

As explained above, in the second embodiment described above, the video game processing apparatus101for controlling progress of the video game by causing a display device (for example, the display section13) to display the game screen on a display screen of the display device is configured so as to: receive the command inputted by means of an operation of the player A; measure the predetermined period of time defined in advance (for example, the input time indicated by the specific process information) from the time when the time measuring start condition is satisfied in the video game (for example, when hot competition is started in a battle between two characters); cause the display device to display the measured time point notifying object (for example, the timer object201), which indicates the measured time point corresponding to the measured time, on the display screen (for example, a predetermined position on the battle screen); determine whether an input of the predetermined command is received for the predetermined number of times or more (for example, the necessary input number of times indicated by the specific process information or more) when the predetermined period of time is measured; carry out the specific process, which corresponds to the fact that the input of the predetermined command is received for the predetermined number of times, in a case where it is determined that the input of the predetermined command is received for the predetermined number of times or more; and determine whether the input of the predetermined command is received for the number of times of division (for example, the number of times obtained by dividing eight times that is the necessary input number of times into four that is the divided number, that is, twice) obtained by dividing the predetermined number of times into the predetermined number or more every divided time obtained by dividing the predetermined period of time into a predetermined number (for example, four) (for example, every one second) when the command reception number is determined. Therefore, it becomes possible to improve interest of a player in the video game by allowing the player to carry out an input request of a command and determination of input completion so that the player can carry out an input operation readily while maintaining difficulty of an input operation of a command by the player.

Namely, since the input determination of the command is carried out every divided time while notifying the player of the measured time by means of the measured time point notifying object, the player is caused to recognize that the input of the predetermined command is always requested by means of the measured time point notifying object on the display screen, but under internal processing, even though the input of the command is received over the number of times of division within the divided time, the processing is dealt with as well as the case where the input of the command is received for only the number of times of division. For that reason, by adjusting the divided time and the number of times of division, it becomes possible to carry out an input request of a command and determination of input completion so that the player can readily carry out an input operation while maintaining difficulty of input completion of a command for the player.

Therefore, by configuring the video game processing apparatus101as described above, it is possible to provide the video game by which even a player unfamiliar with the command inputs can make a command input successful as well as a player familiar with the command inputs.

Further, in the second embodiment described above, the video game processing apparatus101is configured so as to determine whether the input of the predetermined command is received for the predetermined number of times or more or not when the measurement of the predetermined period of time is terminated (for example, when the predetermined period of time elapses from the time when the measurement of the predetermined period of time is started) (for example, see the process at Step S308inFIG. 14). Therefore, the player cannot recognize success or failure of the input until the predetermined period of time (input time) corresponding to the specific process elapses, and this makes it possible to avoid lowering of interest of the player in the video game that may occur because the player loses his or her concentration during display of the timer object.

In this regard, in the second embodiment described above, the case where the video game processing apparatus101carries out the input determination of the predetermined command when measurement of the predetermined period of time is terminated has been explained. However, timing of the input determination of the predetermined command is not limited to this. For example, the video game processing apparatus101may be configured so as to determine, whenever the divided time elapses, whether the input of the predetermined command is received for the number of times of division, which is associated with the elapsed divided time, or more. Further, in this case, the video game processing apparatus101may be configured so as to terminate measuring of the predetermined period of time in a case where it is determined that the input of the predetermined command is not received for the number of times of division, which is associated with the elapsed divided time, or more. In this case, the update of the command reception number managing table12eis terminated at a state shown inFIG. 13C, for example. By configuring the video game processing apparatus101in this manner, it becomes possible to determine success or failure of a command input every divided time, and this makes it possible to avoid continuation of the time measuring after unsatisfaction of the command input is established.

In this regard, although it has not been mentioned particularly in the second embodiment described above, the video game processing apparatus101may be configured so as to: receive the command from each of the plurality of players; identify at least one player from whom it is determined that the input of the predetermined command is received for the predetermined number of times more rapidly than the other players of the plurality of player; and carry out the specific process associated with the identified player in advance. By configuring the video game processing apparatus101in such a manner, it becomes possible to correct an imbalance of a command success rate between a player unfamiliar with the command inputs and a player familiar with the command inputs in a case where the two types of players carry out the video game together. Namely, in a case where the video game processing apparatus101, which determines whether an input of a predetermined command is received by the number of times of division every divided time, is configured as described above, then even the case where each player carries out the command input for the number of times more than the number of times of division at dividing timing does not affect the command success rate, a player who inputs the command for the number of times of division more quickly than the other players at the final divided time (that is, the farthermost divided time from start of time measuring) establishes the command input. Therefore, it is thought that a possibility, which a player unfamiliar with the command inputs can terminate the command inputs of the predetermined number of times more rapidly than a player familiar with the command inputs, becomes higher compared with the case where the input time is not divided.

In this regard, in the second embodiment described above, the video game processing apparatus101carries out the various kinds of processes described above in accordance with various kind of control programs (for example, the video game processing program) stored in a storage device (the storage section12) with which the video game processing apparatus100itself is provided.

INDUSTRIAL APPLICABILITY

The present invention is useful to provide a video game processing apparatus by which it becomes possible to improve interest of a player in the video game by allowing the player to carry out an input request of a command and determination of input completion so that the player can carry out an input operation readily while maintaining difficulty of an input operation of a command by the player.

Claims

  1. A video game processing apparatus for controlling progress of a video game by causing a display device to display a game screen on a display screen of the display device, the video game processing apparatus comprising: a command receiver for receiving a command input by an operation of a player;a timer for measuring a predetermined period of time defined in advance from a time when a time measuring start condition is satisfied in the video game;a command reception number determiner for determining whether the command receiver receives a predetermined command at least a predetermined number of times while the timer measures the predetermined period of time;and a reception upper limit number updater for updating a reception upper limit number by increasing the reception upper limit number from an initial number of times to the predetermined number of times in a stepwise manner in accordance with elapse of a measured time measured by the timer, wherein the command reception number determiner determines that the predetermined command is received by the command receiver when a reception number does not reach the reception upper limit number when the command receiver receives the predetermined command, the reception number indicating a number of times the predetermined command is received.
  1. The video game processing apparatus according to claim 1 , further comprising: a specific process executor for carrying out a specific process when the command reception number determiner determines that the predetermined command is received the predetermined number of times, the specific process corresponding to the predetermined command being received the predetermined number of times.
  2. The video game processing apparatus according to claim 2 , wherein the command receiver receives a command from each of a plurality of players, the specific process executor has a player identifier for identifying at least one player, the command reception number determiner determines that the predetermined command is received at least the predetermined number of times from the at least one player more rapidly than other players of the plurality of players, and the specific process executor carries out the specific process against a character operated by a player identified by the player identifier.
  3. The video game processing apparatus according to claim 1 , further comprising: an object display controller for causing the display device to display a measured time point notifying object on the display screen, the measured time point notifying object indicating a measured time point corresponding to the measured time measured by the timer.
  4. The video game processing apparatus according to claim 4 , wherein the measured time point notifying object has a region according to the elapse of the measured time, and is a circular gauge indicating a remaining amount of the predetermined period of time.
  5. The video game processing apparatus according to claim 1 , wherein the reception upper limit number updater sets the reception upper limit number to the predetermined number of times when the measured time measured by the timer is a specific time before the predetermined period of time.
  6. The video game processing apparatus according to claim 6 , wherein the reception upper limit number updater increases the reception upper limit number every given time until the measured time measured by the timer reaches the predetermined period of time.
  7. The video game processing apparatus according to claim 6 , wherein any receipt of the predetermined command more than the predetermined number of times is dealt with as an invalid command by the command reception number determiner.
  8. The video game processing apparatus according to claim 8 , wherein the command reception number determiner deals with any receipt of the predetermined command more than the predetermined number of times under internal processing.
  9. The video game processing apparatus according to claim 1 , wherein a result of whether the command receiver receives the predetermined command at least the predetermined number of times is not recognizable to the player until the predetermined period of time elapses.
  10. The video game processing apparatus according to claim 1 , wherein a success of when the command receiver receives the predetermined command at least the predetermined number of times is not recognizable to the player until the predetermined period of time elapses.
  11. The video game processing apparatus according to claim 1 , wherein the reception upper limit number updater is configured to increase the predetermined number of times.
  12. The video game processing apparatus according to claim 1 , wherein the predetermined period of time is a divisor of the predetermined number of times.
  13. The video game processing apparatus according to claim 1 , wherein the command reception number determiner determines whether the predetermined command is received at least a first predetermined number of times during a first half of the predetermined period of time, and determines whether the predetermined command is received at least a second predetermined number of times during a second half of the predetermined period of time.
  14. The video game processing apparatus according to claim 14 , wherein the first predetermined number of times is more than the second predetermined number of times.
  15. The video game processing apparatus according to claim 14 , wherein the second predetermined number of times is more than the first predetermined number of times.
  16. The video game processing apparatus according to claim 1 , wherein the predetermined command comprises a plurality of commands.
  17. The video game processing apparatus according to claim 1 , wherein the time measuring start condition is a predetermined operational input by the operation of the player.
  18. A non-transitory computer-readable medium including a video game processing program for controlling an operation of a video game processing apparatus, the video game processing apparatus controlling progress of a video game by displaying a game screen on a display screen of a display device, the video game processing program product causing the video game processing apparatus to execute: receiving a command inputted by means of an operation of a player;measuring a predetermined period of time defined in advance from a time when a time measuring start condition is satisfied in the video game;determining whether a predetermined command is received at least a predetermined number of times in the receiving of the command while the predetermined period of time is measured in the measuring of the predetermined period of time;and updating a reception upper limit number by increasing the reception upper limit number from an initial number of times to the predetermined number of times in a stepwise manner in accordance with elapse of a measured time measured in the measuring of the predetermined period of time, wherein, in the determining, it is determined that the predetermined command is received when a reception number does not reach the reception upper limit number when the predetermined command is received in the receiving of the command, the reception number indicating the number of times the predetermined command is received.
  19. A method for controlling progress of a video game by causing a display device to display a game screen on a display screen of the display device, the method comprising: receiving, via a receiver, a command input by an operation of a player;measuring, with a timer, a predetermined period of time defined in advance from a time when a time measuring start condition is satisfied in the video game;determining, with a controller, whether the receiver receives a predetermined command at least a predetermined number of times while the timer measures the predetermined period of time;and updating, with the controller, a reception upper limit number by increasing the reception upper limit number from an initial number of times to the predetermined number of times in a stepwise manner in accordance with elapse of a measured time measured by the timer, wherein the controller determines that the predetermined command is received by the receiver when a reception number does not reach the reception upper limit number when the receiver receives the predetermined command, the reception number indicating a number of times the predetermined command is received.

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.