U.S. Pat. No. 8,403,754

INTERACTIVE GAME APPARATUS AND GAME CONTROLLER USED IN THE SAME

AssigneePixart Imaging Inc.

Issue DateAugust 24, 2006

Illustrative Figure

Abstract

An interactive game apparatus includes a game host and a game controller. The game host includes a game control module capable of running a game program and receiving at least one response signal outputted from the game control. The game controller includes a first motion sensor, a second motion sensor and a processor. The first motion sensor detects motion signals of the play, and the second motion sensor also detects motion signals. Furthermore, the processor includes a determination circuit determining the timing for activating either the first motion sensor or the second motion sensor.

Description

DETAILED DESCRIPTION OF THE INVENTION FIG. 2is a schematic diagram of an interactive game apparatus in accordance with the first embodiment of the present invention. The interactive game apparatus20comprises a game host21and a game controller22. The game host21is connected to a television (TV)80for showing game plays and includes a game control module211capable of running a game program, and bi-directionally communicates with the game controller22by wireless signals. Furthermore, the game host21comprises a first data conversion circuit212converting the output signals of the game control module211to a first wireless signal complying with an RF format. Afterward, a first transceiver213wirelessly transmits data to the game controller22through an antenna214. The game controller22comprises a first motion sensor211such as an image sensor, a second motion sensor223such as a tilt sensor and a processor224. The first motion sensor221detects optical motion signals of a player, and is a kind of image sensor capturing images of an object—CMOS (complementary metal-oxide semiconductor) image sensors or CCD image sensors, for example. The second motion sensor223is a kind of gravity action sensor detecting the motion instructions of the player, or a gyro sensor or an acceleration sensor also can replace the tilt sensor. The first motion sensor221further converts the optical signals of continuous images into the digital signals of plural frames. Sequentially, a digital signal processor222compresses and filters the digital signals, so as to obtain digital signals regarding the number, dimensions, shapes and coordinates of the objects detected in each frame. Such digital signals are transmitted to the processor224, a backend circuit. The digital signal processor222and first motion sensor221are two divided devices or can be integrated into an IC to form a system on chip (SOC). The second motion sensor223is capable of detecting 3-dimensional changes in the postures of the limbs or hands of the player, and the detected optical signal is converted ...

DETAILED DESCRIPTION OF THE INVENTION

FIG. 2is a schematic diagram of an interactive game apparatus in accordance with the first embodiment of the present invention. The interactive game apparatus20comprises a game host21and a game controller22. The game host21is connected to a television (TV)80for showing game plays and includes a game control module211capable of running a game program, and bi-directionally communicates with the game controller22by wireless signals. Furthermore, the game host21comprises a first data conversion circuit212converting the output signals of the game control module211to a first wireless signal complying with an RF format. Afterward, a first transceiver213wirelessly transmits data to the game controller22through an antenna214.

The game controller22comprises a first motion sensor211such as an image sensor, a second motion sensor223such as a tilt sensor and a processor224. The first motion sensor221detects optical motion signals of a player, and is a kind of image sensor capturing images of an object—CMOS (complementary metal-oxide semiconductor) image sensors or CCD image sensors, for example. The second motion sensor223is a kind of gravity action sensor detecting the motion instructions of the player, or a gyro sensor or an acceleration sensor also can replace the tilt sensor. The first motion sensor221further converts the optical signals of continuous images into the digital signals of plural frames. Sequentially, a digital signal processor222compresses and filters the digital signals, so as to obtain digital signals regarding the number, dimensions, shapes and coordinates of the objects detected in each frame. Such digital signals are transmitted to the processor224, a backend circuit. The digital signal processor222and first motion sensor221are two divided devices or can be integrated into an IC to form a system on chip (SOC). The second motion sensor223is capable of detecting 3-dimensional changes in the postures of the limbs or hands of the player, and the detected optical signal is converted into motion signals for output to the processor224. The processor224comprises a determination circuit229determining the timing for activating either the first motion sensor211or the second motion sensor223. That is, one of the motion sensors is specially activated or both are alternatively activated when some statuses occur or specified games are executed. Moreover, both can be simultaneously activated when certain statuses occur. Therefore, the game apparatus20is adaptive to the instant changes of game manipulation.

The game controller22also comprises a second data conversion circuit226and a second transceiver227, wherein the second data conversion circuit226converts the output signals of the processor224to a second wireless signal complying with the RF format. Afterward, a second transceiver227wirelessly transmits data to the game host21through an antenna228. Furthermore, the game controller22comprises a user control circuit225for the player to set parameters, play modes and conditions of the game.

Referring toFIG. 3, the bi-directional communication between the game host21and game controller22inFIG. 2also can be implemented by a connection cable23. There is a second embodiment shown inFIG. 3. The interactive game apparatus30comprises a game host21′ and a game controller22′. But the first data conversion circuit212′ and a second data conversion circuit226′ are respectively connected to input/output (I/O) ports215and230. The connection cable23connects I/O ports215and230that respectively convert digital signals to a first transmission signals compatible with the I/O port215and convert digital signals to a second transmission signals compatible with the I/O port230.

The aforementioned descriptions of the present invention are intended to be illustrative only. Numerous alternative methods may be devised by persons skilled in the art without departing from the scope of the following claims.

Claims

  1. An interactive game apparatus for at least one player to manipulate a game in progress, the interactive game apparatus comprising: a game controller comprising: at least one first motion sensor suitable for directly detecting a first motion signal from a motion of the player;at least one second motion sensor suitable for directly detecting a second motion signal from the motion of the player;a processor coupled to the first motion sensor and the second motion sensor, said processor being suitable for selecting the first motion signal or the second motion signal to process according to a current manipulation status so as to output at least one control signal wherein said processor is configured to activate one or both of the first and second motion sensors in response to a game control requirement of the game;and a digital signal processor suitable for compressing and filtering the first motion signals from the first motion sensor, wherein said digital signal processor and the first motion sensor are integrated into an IC;a game host receiving the control signal outputted from said processor of said game controller, said game host having a game control module suitable for executing a game program and outputting at least one response signal;and a user control circuit suitable for allowing the player to set at least one of a parameter, a play mode and a condition of the game through bi-directional communications between said game controller and said game host.
  1. The interactive game apparatus of claim 1 , wherein said processor comprises a determination circuit suitable for determining a timing for activating either or both of said first motion sensor and said second motion sensor as a control source for outputting the at least one control signal.
  2. The interactive game apparatus of claim 1 , wherein said game host further comprises a first data conversion circuit and a first transceiver, wherein said first data conversion circuit is coupled to said game control module so as convert the response signals outputted by said game control module to a first wireless signal complying with an RF format, and said first transceiver is coupled to said first data conversion circuit so as to wirelessly transmit said first wireless signals to the game controller.
  3. The interactive game apparatus of claim 3 , wherein said game controller further comprises a second data conversion circuit and a second transceiver, wherein the second data conversion circuit is coupled to said processor so as to convert the output signals of said processor to a second wireless signal complying with the RF format, said second transceiver is coupled to said second data conversion circuit so as to wirelessly transmit the second wireless signal to said first transceiver.
  4. The interactive game apparatus of claim 1 , wherein said game host further comprises a first data conversion circuit and a first input/output port, said first data conversion circuit suitable for converting the response signal outputted by said game control module to a first transmission signal compatible with said first input/output port.
  5. The interactive game apparatus of claim 5 , wherein said game controller further comprises a second data conversion circuit and a second input/output port, said second data conversion circuit suitable for converting the control signal outputted by said processor to a second transmission signal compatible with said second input/output port.
  6. The interactive game apparatus of claim 1 , wherein said game controller further comprises a digital signal processor suitable for compressing and filtering the motion signals from the first motion sensor.
  7. A game controller for at least one player to manipulate a game in progress, the game controller comprising: at least one first motion sensor suitable for directly detecting a first motion signal from a motion of the player;at least one second motion sensor suitable for directly detecting a second motion signal from the motion of the player;and a processor coupled to the first motion sensor and the second motion sensor, said processor suitable for selecting the first motion signal or the second motion signal to process according to a current manipulation status so as to output at least one control signal, wherein said processor is configured to activate one or both of the first and second motions sensors in response to a game control requirement of the game;a user control circuit suitable for allowing the player to set at least one of a parameter, a play mode, and a condition of the game through bi-directional communications between said game controller and said game host;and a digital signal processor suitable for compressing and filtering the first motion signals from the first motion sensor, wherein said digital signal processor and the first motion sensor are integrated into an IC.
  8. The game controller of claim 8 , wherein said processor comprises a determination circuit suitable for determining a timing for activating either or both of the first motion sensor and the second motion sensor as a control source for outputting the at least one control signal.
  9. The game controller of claim 8 , further comprising: a second data conversion circuit and a second transceiver, wherein said second data conversion circuit is coupled to said processor so as to convert the output signals of said processor to a second wireless signal complying with an RF format, and said second transceiver is coupled to said second data conversion circuit so as to wirelessly transmit the second wireless signal to an external receiving system.
  10. The game controller of claim 8 , wherein the game controller further comprises: a second data conversion circuit and a second input/output port, said second data conversion circuit suitable for converting the control signal outputted by said processor to a second transmission signal compatible with said second input/output port, wherein said second input/output port is connected to an external system by a connection cable.
  11. The interactive game apparatus of claim 1 , wherein said first motion sensor including an image sensor having a visual angle range, said current manipulation status depending on said second motion sensor including a gravity action sensor when the player is outside of said visual angle range.
  12. The interactive game apparatus of claim 12 , said current manipulation status depending entirely on said image sensor when the second motion signal of said second motion sensor cannot be read.
  13. The interactive game apparatus of claim 12 , the game having an object in play, said current manipulation status having both said image sensor and said gravity action sensor active so as to accurately position the object in play.
  14. The game controller of claim 8 , wherein said first motion sensor including an image sensor having a visual angle range, said current manipulation status depending on said second motion sensor including a gravity action sensor when the player is outside of said visual angle range.
  15. The game controller of claim 15 , said current manipulation status depending entirely on said image sensor when the second motion signal of said gravity action sensor cannot be read.
  16. The game controller of claim 8 , the game having an object in play, said current manipulation status having both said image sensor and said gravity action sensor active so as to accurately position the object in play.
  17. The game controller of claim 1 , the first motion sensor being an image sensor, the second motion sensor being a gravity action sensor.
  18. The game controller of claim 8 , the first motion sensor being an image sensor, the second motion sensor being a gravity action sensor.
  19. An interactive game apparatus for at least one player to manipulate a game in progress, the interactive game apparatus comprising: a game controller comprising: at least one image sensor suitable for directly detecting a first motion signal from a motion of the player;at least one gravity sensor suitable for directly detecting a second motion signal from the motion of the player;a processor coupled to the image sensor and the gravity sensor, said processor being suitable for selecting the first motion signal or the second motion signal to process according to a current manipulation status so as to output at least one control signal wherein said processor is configured to activate one or both of the image and gravity sensors in response to a game control requirement of the game;and a game host receiving the control signal outputted from said processor of said game controller, said game host having a game control module suitable for executing a game program and outputting at least one response signal, wherein the image sensor is configured to calculate a coordinate of an object in a captured image, and wherein the gravity sensor is configured to calculate a motion direction of the game controller;wherein said game controller further comprises a digital signal processor suitable for compressing and filtering the first motion signals from the image sensor, wherein said digital signal processor and the image sensor are integrated into an IC.

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