U.S. Pat. No. 12,555,298

SYSTEMS AND METHODS FOR IMPROVED EFFICIENT E-SPORTS SPECTATOR MODE THROUGH USE OF GPU ATTACHED NON-VOLATILE MEMORY

AssigneeIntel Corporation

Issue DateDecember 15, 2021

Illustrative Figure

Abstract

Described herein is a cloud-based gaming system in which multiple views of a spectated E-sports event can be rendered and combined into an immersive video having at least three degrees of freedom. Low-latency generation of the immersive video is facilitated via the use of GPU-controlled non-volatile memory on which rendered data for multiple viewpoints are stored.

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