U.S. Pat. No. 12,551,783

METHOD FOR AUTOMATICALLY PREDICTING THE EMOTIONAL EFFECT PRODUCTED BY A VIDEO GAME SEQUENCE

AssigneeOVOMIND SA

Issue DateNovember 27, 2023

Illustrative Figure

Abstract

A method is provided for automatically predicting the emotional effect produced by a video game sequence, comprising labeling sequences of the game by automatically generating descriptors at time sequences of the game, the labeling comprising applying digital processing to the audio stream of the video game sequence using a neural network architecture and an NLP coding layer, to extract a first series of timestamped descriptors, and applying digital processing to the video stream to provide a second series of timestamped descriptors for characterizing the scenes of each image of the video stream, and transmitting them as M-tuples to a neural network. The method also comprises processing biosignals to extract timestamped signals and transmit them as N-tuples to a neural network and processing the M-tuples corresponding to the timestamped descriptors and the N-tuples to provide at least one indicator predicting the emotional state brought about by a type of audiovisual sequence.

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