U.S. Pat. No. 12,521,633
DYNAMIC SOUNDTRACK GENERATION IN ELECTRONIC GAMES
AssigneeIndividual
Issue DateJanuary 16, 2024
Illustrative Figure
Abstract
A system for performing a computer-implemented method of dynamically generating a soundtrack during a human play of an electronic game is disclosed. The method begins by receiving an association between an input- or gameplay-related trigger and a dynamic restructuring of a stem with a one-shot to be performed when the trigger occurs. During gameplay player inputs or game state changes are stored in a queue and fetched from the queue. When it is determined that the trigger has occurred, the stem and the one-shot are fetched and one or more compatibility tests are performed, including parametric equalization. A modified stem is generated that incorporates the one-shot into the stem, and an audio output device associated with a computing device outputs the modified stem as part of a soundtrack accompanying gameplay.
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