U.S. Pat. No. 10,974,156

Frictional and Sweat Absorbing Video Game Controller Sleeve

Issue DateMay 17, 2019

Illustrative Figure

Abstract

A frictional and sweat absorbent video game controller has a sleeve body and a controller cavity configured to receive a video game controller. A series of layers makes up the sleeve body, from an outer frictional layer to a waterproof inner layer, and including a medial cushioning layer. Sweat from a user's hands is absorbed into the sleeve body, thus hand slippage is reduced in combination with the outer frictional layer. Furthermore, the controller itself is protected from sweat contamination, and the user is provided a comfortable gripping surface to ensure the controller remains secure in the hands.

Description

DETAIL DESCRIPTIONS OF THE INVENTION All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention. The present invention is to be described in detail and is provided in a manner that establishes a thorough understanding of the present invention. There may be aspects of the present invention that may be practiced or utilized without the implementation of some features as they are described. It should be understood that some details have not been described in detail in order to not unnecessarily obscure focus of the invention. References herein to “the preferred embodiment”, “one embodiment”, “some embodiments”, or “alternative embodiments” should be considered to be illustrating aspects of the present invention that may potentially vary in some instances, and should not be considered to be limiting to the scope of the present invention as a whole. The present invention provides users with a multi-layer gripping sleeve for video game controllers designed to provide comfort and moisture absorption while playing video games. The present invention fits snugly around multiple types of video game controllers, allowing sweat and other moisture to be absorbed during gameplay and preventing controllers from becoming wet and unsanitary when playing games for extended period of time. Furthermore, the present invention reduces friction and slippage while playing intense games, ensuring the controller remains securely in the user's hand. The present invention may be disposable, so that the sleeve may be replaced if a significant amount of sweat is absorbed into the present invention, causing discoloration, unpleasant odor, or other undesirable effects. The present invention may be referred to in some instances as “Cherry Grips.” There is intended to be no limit for sizes and styles of grips created. Exact size, ...

DETAIL DESCRIPTIONS OF THE INVENTION

All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention. The present invention is to be described in detail and is provided in a manner that establishes a thorough understanding of the present invention. There may be aspects of the present invention that may be practiced or utilized without the implementation of some features as they are described. It should be understood that some details have not been described in detail in order to not unnecessarily obscure focus of the invention. References herein to “the preferred embodiment”, “one embodiment”, “some embodiments”, or “alternative embodiments” should be considered to be illustrating aspects of the present invention that may potentially vary in some instances, and should not be considered to be limiting to the scope of the present invention as a whole.

The present invention provides users with a multi-layer gripping sleeve for video game controllers designed to provide comfort and moisture absorption while playing video games. The present invention fits snugly around multiple types of video game controllers, allowing sweat and other moisture to be absorbed during gameplay and preventing controllers from becoming wet and unsanitary when playing games for extended period of time. Furthermore, the present invention reduces friction and slippage while playing intense games, ensuring the controller remains securely in the user's hand. The present invention may be disposable, so that the sleeve may be replaced if a significant amount of sweat is absorbed into the present invention, causing discoloration, unpleasant odor, or other undesirable effects. The present invention may be referred to in some instances as “Cherry Grips.” There is intended to be no limit for sizes and styles of grips created. Exact size, measurement, construction, and design specifications may vary upon manufacturing.

Referring toFIGS. 1-3, in general, the present invention comprises a sleeve body1and a controller cavity2. The sleeve body1extends in three dimensions between a top end11and a bottom end12, a left end13and a right end14, and a front end15and a back end16. The top end11may be understood to correspond to the main face of the controller comprising any buttons or other interface elements. The bottom end12is opposite the top end11. The back end16corresponds to the end of the controller typically facing away from the user during use. The front end15, therefore, is typically closest to the user. The left13and right14ends correspond to the sides typically grasped by the user's hands during use.

The controller cavity2is delineated by the sleeve body1and configured to receive a video game controller of known dimensions. The present invention is intended mainly for use with two-handed controllers such as Xbox or Playstation controllers, though the present invention may be adapted in various embodiments to fit any desired shape and size of controller.

In the preferred embodiment of the present invention, the sleeve body1comprises a series of layers3. Each of the series of layers3is made of a flexible material, so that the present invention may flex in order to accommodate and receive the controller. Though certain properties of the series of layers3are hereinafter specified, it should be understood that the series of layers3may comprise any suitable and relevant material, such as, but not limited to, absorbent fabric, foam, gel, or other materials.

Referring toFIG. 3, the series of layers3comprises an outer layer31and an inner layer32. The series of layers3is layered adjacent to each other between the outer layer31and the inner layer32. The series of layers3may be affixed together through any applicable means, such as, but not limited to, adhesives, stitching, clasps, or other means, though it is contemplated that the preferred method of affixing the series of layers3together is through application of adhesive material between layers.

In the preferred embodiment of the present invention, the outer layer31is exposed to the environment and comprises a frictional material, providing a frictional outer surface to the user in order to prevent slippage of the user's hands against the controller during use. Furthermore, the outer layer31should be permeable to human sweat, and may double as an absorbent layer. If the user's hands sweat during use, the sweat is absorbed into the present invention, removing or reducing any undesired hand slippage against the controller. Alternatively or additionally, the series of layers3may comprise an absorbent layer positioned between the outer layer31and the inner layer32.

The inner layer32comes into contact with the controller and comprises a waterproof material, so that any sweat, dirt, or other fluids or materials absorbed into the present invention do not penetrate through to the controller, thus protecting the covered surfaces of the controller from stains and undesired buildup of material.

In the preferred embodiment of the present invention, the series of layers3further comprises a cushioning layer33positioned between the outer layer31and the inner layer32. Preferably, the cushioning layer33is made of a gel material. The cushioning layer33allows the present invention to compress, providing additional comfort to the user while they play games with the controller.

The general shape of many video game controllers is vaguely rectangular, having a wide central body with two legs or protrusions at the sides to act as handles, providing adequate shape and surface area for the user to grasp the controller. In some embodiments consistent with this geometrical arrangement, the sleeve body1comprises a first side portion17, a medial portion18, and a second side portion19. The first side portion17is connected adjacent to the medial portion18, such that the first side portion17is positioned adjacent to the left end13of the sleeve body1. More particularly, the first side portion17is positioned between the left end13and the medial portion18. Similarly, the second side portion19is connected adjacent to the medial portion18opposite the first side portion17, such that the second side portion19is positioned adjacent to the right end14of the sleeve body1. More particularly, the second side portion19is positioned between the right end14and the medial portion18. Furthermore, in some embodiments, the first side portion17and the second side portion19are positioned symmetric about the medial portion18.

In the preferred embodiment, the sleeve body1further comprises a plurality of cutouts4. Moreover, in the preferred embodiment, the plurality of cutouts4comprises a face cutout41, which traverses into the controller cavity2through the top end11. The face cutout41exposes the face of the controller, which comprises the majority of any buttons, joysticks, or other interface elements of the controller.

In some embodiments, the plurality of cutouts4further comprises a first trigger cutout42and a second trigger cutout43. The first trigger cutout42traverses through the back end16into the controller cavity2adjacent to the first side portion17of the sleeve body1. Similarly, the second trigger cutout43traverses through the back end16into the controller cavity2adjacent to the second side portion19of the sleeve body1. The first trigger cutout42and the second trigger cutout43accommodate the two trigger-style interface elements commonly found on video game controllers, particularly Xbox and Playstation controllers.

The outer layer31of the present invention may be decorated with any desired color, pattern, embellishment, or other visual element. Users may have a wide range of colors, patterns, and visual styles to choose from to suit their preference. In some embodiments, a visual depiction of a pair of cherries may be embossed or debossed onto the first side portion17and the second side portion19of the sleeve body1, or elsewhere on the sleeve body1.

Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.

Claims

  1. A frictional and sweat absorbent video game controller sleeve comprising: a sleeve body;a controller cavity;the sleeve body extending between a top end and a bottom end, a left end and a right end, and a front end and a back end;the controller cavity being delineated by the sleeve body and configured to receive a video game controller;the sleeve body comprising a first side portion, a medial portion, a second side portion, a series of layers and a plurality of cutouts;the first side portion being adjacently positioned to the left end;the second side portion being adjacently positioned to the right end;the medial portion being connected in between the first side portion and the second side portion;the first side portion and the second side portion being positioned symmetric about the medial portion;the series of layers comprising a cushioning layer, an outer layer and an inner layer;the series of layers being layered adjacent to each other;the cushioning layer being positioned between the outer layer and the inner layer;the plurality of cutouts comprising a first trigger cutout, a second trigger cutout and a face cutout;the face cutout traversing into the controller cavity through the top end;the first trigger cutout traversing through the top end into the controller cavity adjacent to the first side portion;the second trigger cutout traversing through the top end into the controller cavity adjacent to the second side portion;each of the series of layers comprising a flexible material;the cushioning layer comprising a gel material;the outer layer comprising an absorbent material and a frictional material;and the inner layer comprising a waterproof material.

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.