U.S. Pat. No. 10,311,676
METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER
AssigneeARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Issue DateAugust 7, 2017
Illustrative Figure
Abstract
This is disclosed an electronic method of gaming. The method comprises selecting a symbol for display at each display position of a plurality of sets of display positions (710), modifying the displayed symbols by interchanging a first set of symbols displayed at a first set of display positions with a second set of symbols displayed at a second set of display positions (740), and determining whether to make an award based on the symbols displayed at the plurality of sets of display positions as modified 750. There is also disclosed a gaming system, a game controller and a gaming machine corresponding to the electronic method.
Description
DETAILED DESCRIPTION OF THE INVENTION Referring to the drawings, there is shown a gaming system arranged to implement a game wherein a plurality of symbols are selected and displayed at a plurality of sets of display positions. During game play, the displayed symbols are modified by interchanging a first set of symbols displayed at a first set of display positions with a second set of symbols displayed at a second set of display positions. Advantageously, the gaming system provides an alternative or additional opportunity to win. General Construction of Gaming System The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively ...
DETAILED DESCRIPTION OF THE INVENTION
Referring to the drawings, there is shown a gaming system arranged to implement a game wherein a plurality of symbols are selected and displayed at a plurality of sets of display positions. During game play, the displayed symbols are modified by interchanging a first set of symbols displayed at a first set of display positions with a second set of symbols displayed at a second set of display positions.
Advantageously, the gaming system provides an alternative or additional opportunity to win.
General Construction of Gaming System
The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
Irrespective of the form, the gaming system has several core components. At the broadest level, the core components are a player interface50and a game controller60as illustrated inFIG. 1. The player interface is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the input/output components required for the player to enter instructions to play the game and observe the game outcomes.
Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism52to enable a player to input credits and receive payouts, one or more displays54, a game play mechanism56including one or more input devices that enable a player to input game play instructions (e.g. to place a wager), and one or more speakers58.
The game controller60is in data communication with the player interface and typically includes a processor62that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play rules are stored as program code in a memory64but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. That is a processor may be provided by any suitable logic circuitry for receiving inputs, processing them in accordance with instructions stored in memory and generating outputs (for example on the display). Such processors are sometimes also referred to as central processing units (CPUs). Most processors are general purpose units, however, it is also know to provide a specific purpose processor using an application specific integrated circuit (ASIC) or a field programmable gate array (FPGA).
A gaming system in the form of a stand alone gaming machine10is illustrated inFIG. 2. The gaming machine10includes a console12having a display14on which are displayed representations of a game16that can be played by a player. A mid-trim20of the gaming machine10houses a bank of buttons22for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim20also houses a credit input mechanism24which in this example includes a coin input chute24A and a bill collector24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. Other gaming machines may configure for ticket in such that they have a ticket reader for reading tickets having a value and crediting the player based on the face value of the ticker. A player marketing module (not shown) having a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. In some embodiments, the player marketing module may provide an additional credit mechanism, either by transferring credits to the gaming machine from credits stored on the player tracking device or by transferring credits from a player account in data communication with the player marketing module.
A top box26may carry artwork28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel29of the console12. A coin tray30is mounted beneath the front panel29for dispensing cash payouts from the gaming machine10.
The display14shown inFIG. 2is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display14may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box26may also include a display, for example a video display unit, which may be of the same type as the display14, or of a different type.
FIG. 3shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine ofFIG. 2.
The gaming machine100includes a game controller101having a processor102mounted on a circuit board. Instructions and data to control operation of the processor102are stored in a memory103, which is in data communication with the processor102. Typically, the gaming machine100will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory103.
The gaming machine has hardware meters104for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface105for communicating with peripheral devices of the gaming machine100. The input/output interface105and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module113generates random numbers for use by the processor102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown inFIG. 3, a player interface120includes peripheral devices that communicate with the game controller101including one or more displays106, a touch screen and/or buttons107(which provide a game play mechanism), a card and/or ticket reader108, a printer109, a bill acceptor and/or coin input mechanism110and a coin output mechanism111. Additional hardware may be included as part of the gaming machine100, or hardware may be omitted as required for the specific implementation. For example, while buttons or touch screens are typically used in gaming machines to allow a player to place a wager and initiate a play of a game any input device that enables the player to input game play instructions may be used. For example, in some gaming machines a mechanical handle is used to initiate a play of the game.
In addition, the gaming machine100may include a communications interface, for example a network card112. The network card may, for example, send status information, accounting information or other information to a bonus controller, central controller, server or database and receive data or commands from the bonus controller, central controller, server or database. In embodiments employing a player marketing module, communications over a network may be via player marketing module—i.e. the player marketing module may be in data communication with one or more of the above devices and communicate with it on behalf of the gaming machine.
FIG. 4shows a block diagram of the main components of an exemplary memory103. The memory103includes RAM103A, EPROM103B and a mass storage device103C. The RAM103A typically temporarily holds program files for execution by the processor102and related data. The EPROM103B may be a boot ROM device and/or may contain some system or game related code. The mass storage device103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor102using protected code from the EPROM103B or elsewhere.
It is also possible for the operative components of the gaming machine100to be distributed, for example input/output devices106,107,108,109,110,111to be provided remotely from the game controller101.
FIG. 5shows a gaming system200in accordance with an alternative embodiment. The gaming system200includes a network201, which for example may be an Ethernet network. Gaming machines202, shown arranged in three banks203of two gaming machines202inFIG. 5, are connected to the network201. The gaming machines202provide a player operable interface and may be the same as the gaming machines10,100shown inFIGS. 2 and 3, or may have simplified functionality depending on the requirements for implementing game play. While banks203of two gaming machines are illustrated inFIG. 5, banks of one, three or more gaming machines are also envisaged.
One or more displays204may also be connected to the network201. For example, the displays204may be associated with one or more banks203of gaming machines. The displays204may be used to display representations associated with game play on the gaming machines202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, game server205implements part of the game played by a player using a gaming machine202and the gaming machine202implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server206may manage storage of game programs and associated data for downloading or access by the gaming devices202in a database206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server207will be provided to perform accounting functions for the Jackpot game. A loyalty program server212may also be provided.
In a thin client embodiment, game server205implements most or all of the game played by a player using a gaming machine202and the gaming machine202essentially provides only the player interface. With this embodiment, the game server205provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. Other client/server configurations are possible, and further details of a client/server architecture can be found in WO 2006/052213 and PCT/SE2006/000559, the disclosures of which are incorporated herein by reference.
Servers are also typically provided to assist in the administration of the gaming network200, including for example a gaming floor management server208, and a licensing server209to monitor the use of licenses relating to particular games. An administrator terminal210is provided to allow an administrator to run the network201and the devices connected to the network.
The gaming system200may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the game server205could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
Further Detail of Gaming System
FIG. 6shows the functional components of an example of the gaming system. As shown in the figure, a game controller60comprising a processor62is arranged to implement a number of modules based on program code and data stored in memory64so as to implement a game where a plurality of symbols are selected and displayed at a plurality of sets of display positions, and where during game play, the displayed symbols are modified by interchanging a first set of symbols displayed at a first set of display positions with a second set of symbols displayed at a second set of display positions.
Persons skilled in the art will appreciate that the modules are typically implemented using a processor based on program code and data stored in memory but that one or more of the modules could alternatively be implemented in some other way, for example by a dedicated circuit.
In this example, the game is a spinning-reel type game comprising a number of columns of display positions corresponding to respective ones of a plurality of reels. Persons skilled in the art will appreciate that such a spinning-reel type game may vary in terms of the number of columns or the number of display positions per column. For example, the game may be a 4×6 spinning-reel type game comprising four columns, each column having 6 vertically adjacent display positions; a 5×3 spinning-reel type game comprising five columns, each column having 3 vertically adjacent display positions etc.
It is envisaged that the spinning-reel type game can be a line-based game or a reel-based game. In a line-based game, a player's win entitlement is based on how many win lines the player plays in each game (for example, a minimum of one win line up to the maximum number of win lines allowed by the game) and how much they wager per line. Such win lines are typically formed by a combination of symbol display positions, one from each reel, the symbol display positions being located relative to one another such that they form a line. Persons skilled in the art will appreciate that in some line-based games, the player's win entitlement may not be strictly limited to the lines they have selected, for example, “scatter” pays can be awarded independently of a player's selection of pay lines and can be an inherent part of a win entitlement.
In a reel-based game, a player obtains a win entitlement by selecting a number of reels to play and an amount to wager per reel. Such games are marketed under the trade name “Reel Power” by Aristocrat Leisure Industries Pty Ltd. The selection of the reel means that each displayed symbol of the reel can be substituted for a symbol at one or more designated display positions. In other words, all symbols displayed at symbol display positions corresponding to a selected reel can be used to form symbol combinations with symbols displayed at a designated, symbol display positions of the other reels. For example, if there are five reels and three symbol display positions for each reel such that the symbol display positions comprise three rows of five symbol display positions, the symbols displayed in the centre row are used for non-selected reels. As a result, the total number of ways to win is determined by multiplying the number of active display positions of each reels, the active display positions being all display positions of each selected reel and the designated display position of the non-selected reels. Thus, for a 5×3 spinning-reel type game having five reels and fifteen display positions, there can be 243 ways to win.
InFIG. 6, the gaming system comprises a player interface50having a display54arranged to display to a player a symbol in each of a plurality of sets of display positions of the game. In the embodiment, each set of display positions corresponds to one of the reels. For example, on a 5×3 spinning-reel type game, a set of display positions can be the 3 vertically adjacent symbols of a reel etc.
In this embodiment, the game controller60also includes memory64comprising game code646for implementing the modules. Memory64also includes, for use by the modules, symbol data642, display data644and award data648. The symbol data642comprises a plurality of symbols that may be selected for display on display54during a game. The display data644comprises one or more predetermined sets of display positions that may be selected during a game. The award data648comprises a plurality of awards that may be made.
Examples of awards include monetary prizes, bonus credits, feature games etc. Types of feature games include: those where a series of free game events are awarded such as free games or re-spins (where some reels are held while others are re-spun); games where the symbols on the reel are changed; and “second screen” games where game play is totally different to the base game, for example where the player makes selections in a “pick a box type” game.
The modules implemented by the processor62include a Random Number Generator (RNG)622and a display controller629. The Random Number Generator (RNG)622is arranged to generate random numbers (including pseudo-random numbers) for use by the other modules. Persons skilled in the art will appreciate that the RNG622may in another example be implemented in a separate device, for example, in a Random Number Generator server. The display controller629is arranged to communicate with the player interface50to control the display54of the player interface50.
In addition to the display controller629and the RNG622, the modules implemented by the processor62include a symbol selector623, a display modifier624and an award determiner628.
The symbol selector623is arranged to select a symbol for display on display54at each of the display positions of the game. In this embodiment, the symbol selector623is arranged to select each symbol from symbol data642stored in memory642. The manner in which the symbol selector623selects a symbol may be carried out in a variety of ways. For example, the symbol data642can specify a sequence of symbols for each reel such that the symbol selector623can select all of the symbols of a reel by selecting a stopping position in the sequence. In one example, three symbols of each of five reels may be displayed such that symbols are selected for display at fifteen display positions on display54. It is known to use a probability table stored in memory64to vary the odds of a particular stop position being selected.
The display modifier624is arranged to modify the displayed symbols by interchanging one or more sets of the symbols displayed in the plurality of display positions with another one or more sets of the symbols displayed in the plurality of display positions. For example, on a 5×3 spinning-reel type game, the display modifier624can modify the displayed symbols of two reels by interchanging the symbols of the left-most reel with the symbols of the middle reel. In another example, the display modifier624can modify four reels of displayed symbols by interchanging the symbols of the left-most reel with the symbols of the middle reel and the symbols of the right-most reel with the symbols of the second-left-most reel. In some embodiments, the display modifier624may modify the displayed symbols more than once. For example, after the display modifier624has performed a first round of modification, the display modifier624can perform a second round of modification to modify the displayed symbols again by interchanging a further one or more sets of symbols displayed in the plurality of display positions with another further one or more sets of symbols displayed in the plurality of display positions as modified.
In the embodiment, the display modifier625is arranged to modify the displayed symbols using a display position selector625and a modification condition determiner626.
The modification condition determiner626is arranged to determine whether a modification condition is met. The display modifier694is arranged to modify the displayed symbols upon the modification condition being met. The modification condition can be based on one or more game conditions or can be random. Examples of a modification condition based on game conditions include: whether an ante bet has been made by a player, whether an award is to be made to a player based on the symbols displayed on the plurality of display positions prior to modification of the displayed symbols, whether no award is made to a player based on the symbols displayed on the plurality of display positions prior to modification of the displayed symbols, whether a certain sized wager has been made by a player, whether a player has selected all the win lines of a game, whether a player has played sufficient games, whether a player is a member of a loyalty program etc. In other embodiments, the modification condition determiner626determines whether a modification is met randomly (for example, based on random numbers or pseudo random numbers generated by the RNG622).
The display position selector625is arranged to select, from the plurality of display positions of the game, sets of display positions to be modified. Depending on the implementation, the display position selector625can select the sets of display positions either based on predetermined display data644stored in memory64or randomly based on random numbers or pseudo random numbers generated by the RNG622.
In the embodiment, the award determiner628is arranged to determine whether to make an award based on the symbols displayed at the plurality of sets of display positions prior to the display modifier624modifying the displayed symbols selected by the symbol selector623. In addition, the award determiner623is arranged to determine whether to make an award based on the symbols displayed at the plurality of sets of display positions as modified. The award determiner623is also arranged to determine whether to make an award based on the symbols displayed at the plurality of sets of display positions as further modified. For example, the award determiner628may make an award to a player incrementally, each time after the displayed symbols have been modified. The award determiner628determines whether the displayed symbols include on a selected win line (or at symbol positions covered by reel selections) a winning combination. Possible winning combinations are stored as a pay table in the award data648.
As stated previously, the display controller629is arranged to control the display54. The display controller629is arranged to control the display54based on communication from the symbol selector623, the display modifier624and/or the award determiner628. For example, the display controller629can control the display54to: display the symbols selected by the symbol selector623in the plurality of display positions, display the symbols as modified by the display modifier624, display that an award is to be made based on a determination by the award determiner628, display an option to allow a player to use an input device (such as the game play mechanism56) of the player interface50to select either an award determined before modification of symbols or an award determined after modification of symbols if the award determiner623has determined that awards may be made both before and after modification of symbols etc.
It is envisaged that the display controller629can control the display54to display the modification of symbols in a variety of ways including: displaying symbols displayed at different display positions swapping with one another on the display54, displaying symbols hopping from one display position to another display position on the display54, displaying symbols sliding from one display position to another display position on the display54, displaying symbols flipping from one symbol to another symbol on the display54, displaying symbols shifting from one display position to another display position, displaying columns rearranging with each other, displaying symbols being transported from one display position to another display position etc.
It is envisaged that the display54is a video display and that the reels of display positions are displayed as virtual reels on the video display. However, persons skilled in the art will appreciate that the display54can also be implemented using mechanical or electro-mechanical reels. For example, a reel on a mechanical display can be mechanically rotated from its position to the position of another reel, provided the reels are configured such that the same symbols can be displayed.
It is also envisaged that animation can be used to highlight the modification of displayed symbols (for example, peripheral lights on a gaming machine may flash when the reels are being interchanged during game play) and that information can be shown to explain the modification of displayed symbols (for example, before a game starts).
FIG. 7is a flowchart illustrating an embodiment of the method of gaming. At step700, a new spinning-reel type game is started by a player using the game play mechanism56. At step710, the symbol selector623selects a symbol for display at each display position of the plurality of columns or reels of display positions displayed on the display54. At step720, the selected symbols are displayed on the display54at each display position of the plurality of columns or reels of display positions. At step730, the award determiner628determines whether to make an award based on the displayed symbols.
In this embodiment, some of the displayed symbols are then selected by the display position selector625for modification by the display modifier624which interchanges the symbols displayed at two or more different columns of display positions740. As discussed previously, in alternative embodiments, the display modifier624can be arranged to modify the displayed symbols only upon a modification condition being met (as determined by the modification condition determiner626). In an embodiment, if the modification condition is not met, the game ends760.
As discussed previously, the modification of symbols can be displayed in many ways including as symbols shifting from one display position to another display position etc.
After the symbols of selected display positions are modified, the award determiner628determines whether to make an award based on the symbols displayed at the plurality of columns of display positions as modified750.
In an embodiment, the symbols displayed at the plurality of columns of display positions as modified may be modified again (that is, by again interchanging the symbols displayed at two or more different columns of display positions). This modification of symbols and determination of whether to make an award based on the modified symbols can be repeated any number of times. The number of times the process of modifying symbols and determining whether to make an award can be defined, random, or based on a particular criteria being satisfied (for example, until an award is made or all combinations are exhausted, until no award is made etc). At step760, the game ends. In embodiments where the award determiner628has determined that multiple awards are to be made, an option may be displayed on a display to allow the player to select which one of the awards he or she wishes to take.
Further aspects of the method will be apparent from the above description of the system. It will be appreciated that at least part of the method will be implemented electronically, for example digitally by a processor. Persons skilled in the art will also appreciate that the method could be embodied in program code. The program code could be supplied in a number of ways, for example on a tangible computer readable storage medium, such as a disc or a memory (for example, that could replace part of memory103) or as a data signal (for example, by transmitting it from a server). Persons skilled in the art, will appreciate that program code provides a series of instructions executable by the processor.
Example
FIGS. 8A and 8Billustrate an example of how symbols displayed at two different columns or reels of display positions on the display54may be modified and displayed on display54. As shown in these figures, the game is a 5×3 spinning-reel type game having 5 reels of display positions (referred to as “Reel 1”, “Reel 2”, “Reel 3”, “Reel 4”, and “Reel 5” inFIG. 8A), each reel comprising 3 display positions arranged in a column. In this spinning-reel type game, there are 6 possible symbols that can be displayed at each display position.
FIG. 8Aillustrates a display of symbols initially selected by the symbols selector623. As illustrated, there are 3 triangle symbols displayed horizontally adjacent each other at the bottom-most row (sometimes referred to as “line 3”) of the display. Based on the displayed symbols, the award determiner628determines that a pay is to be credited to the player. In this example, the modification condition for modifying the displayed symbols is whether a pay is to be credited to a player prior to modifying the symbols. Thus, the modification condition determiner626determines that the modification condition for modifying the displayed symbols in this game is met.
Accordingly, the displayed symbols are then modified by the display modifier624by rearranging or interchanging the order of the reels. In this example, the display position selector625determines the new order of the reels based on predetermined rules for swapping reels stored in display data644.
After the new order of reels has been determined, the display controller629controls the display54to display the new order of reels. The new display of symbols is illustrated inFIG. 8B. As shown, Reel 5 has been interchanged with Reel 2, and Reel 4 has been interchanged with Reel 3.
The award determiner628then determines whether an award should be made based on the symbols displayed at the 5 reels of display positions as modified. In this example, the award determiner628determines that two new pays may be credited to the player; one for the 4 star symbols stretching from Reel 1 to new Reel 4 or previous Reel 3 (sometimes referred to as “line 4”), and another for the 3 circle symbols in Reel 1, new Reel 2 or previous Reel 5, and new Reel 3 or previous Reel 4 (sometimes referred to as “line 18”).
It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention, in particular it will be apparent that certain features of embodiments of the invention can be employed to form further embodiments.
It is to be understood that, if any prior art is referred to herein, such reference does not constitute an admission that the prior art forms a part of the common general knowledge in the art in any country.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
Claims
- An electronic method of playing of a game using a gaming machine, the method comprising: establishing a credit balance in response to a credit input of the gaming machine receiving a physical item associated with a monetary value;increasing and decreasing the credit balance based at least on a wagering activity;in accord with the wagering activity, selecting, via a game controller of the gaming machine, a plurality of symbols;displaying, via a display of the gaming machine, each symbol of the plurality of symbols at a display position of a plurality of sets of display positions;selecting, via the game controller, at least one modification condition from a plurality of modification conditions;in response to the plurality of symbols forming a winning outcome, determining, via the game controller, whether the at least one modification condition has been met;in response to said determining that the at least one modification condition has been met, selecting, via the game controller, a symbol set modification from a plurality of symbol set modifications, and modifying, via said game controller, the plurality of the symbols displayed at the plurality of sets of display positions, including interchanging the symbols displayed at a first set of the plurality of sets of display positions with the symbols displayed at a second set of the plurality of sets of display positions based on the symbol set modification selected from the plurality of symbol set modifications;awarding a first award based on the winning outcome;and determining whether to make a second award based on the symbols displayed at the plurality of sets of the display positions as modified.
- The electronic method as claimed in claim 1 , wherein each set of the plurality of sets of display positions comprises a column of the display positions.
- The electronic method as claimed in claim 1 , wherein said selecting the symbol set modification from the plurality of symbol set modifications includes selecting the symbol set modification based on the winning outcome.
- The electronic method as claimed in claim 1 , wherein said modifying the plurality of symbols further comprises interchanging the symbols displayed at a third set of the plurality of sets of display positions with the symbols displayed at a fourth set of the plurality of sets of display positions.
- The electronic method as claimed in claim 1 , further comprising: modifying, via the game controller, the symbols displayed at two different sets of the plurality of sets of display positions;and determining, via the game controller, whether to make a third award based on the symbols displayed at the plurality of sets of display positions as twice modified.
- The electronic method as claimed in claim 1 , further comprising randomly selecting, via the game controller, the second set from the plurality of sets of display positions.
- The electronic method as claimed in claim 1 , wherein the modifying further includes at least one of: displaying on said display a swapping of the symbols of the first set of the plurality of sets of display positions with the symbols of the second set of the plurality of sets of display positions;displaying the symbols of the first set of the plurality of sets of display positions hopping to the second set of the plurality of sets of display positions;displaying the symbols of the first set of the plurality of sets of display positions sliding to the second set of the plurality of sets of display positions;and displaying a symbol from the symbols of the first set of the plurality of sets of the display positions flipping to another symbol from the symbols of the second set of the plurality of sets of display positions.
- The electronic method as claimed in claim 1 , wherein one of said plurality of modification conditions includes whether an ante bet has been made.
- The electronic method as claimed in claim 1 , further comprising repeating the interchanging until all combinations of interchanging are exhausted.
- The electronic method as claimed in claim 1 , further comprising randomly determining an order for interchanging sets of the plurality of sets of display positions.
- A gaming machine comprising: a credit input configured to receive a physical item associated with a monetary value to establish a credit balance;a credit meter configured to monitor the credit balance, the credit balance being increasable and decreasable based at least on a wagering activity;a display including a plurality of sets of display positions;a game controller configured to: select, in accord with the wagering activity, a plurality of symbols;display, via the display, each symbol of the plurality of symbols at a display position of the plurality of sets of display positions;select at least one modification condition from a plurality of modification conditions;in response to the plurality of symbols forming a winning outcome, determine whether the least one modification condition has been met;in response to determining that the modification condition has been met, select a symbol set modification from a plurality of symbol set modifications, and modify the plurality of symbols displayed at the plurality of sets of display positions, including interchanging the symbols displayed at a first set of the plurality of sets of display positions with the symbols displayed at a second set of the plurality of sets of display positions based on the symbol set modification selected from the plurality of symbol set modifications;award a first award based on the winning outcome;and award a second award based on the symbols displayed at the plurality of sets of display positions as modified.
- The gaming machine as claimed in claim 11 , wherein each set of the plurality of sets of display positions is displayed as a column of display positions on the display.
- The gaming machine as claimed in claim 11 , wherein the game controller is further configured to randomly select the second set from the plurality of sets of display positions based on the winning outcome.
- The gaming machine as claimed in claim 11 , wherein the game controller is configured to further modify the plurality of symbols by interchanging the symbols displayed at a third set of the plurality of sets of display positions with the symbols displayed at a fourth set of the plurality of sets of display positions.
- The gaming machine as claimed in claim 11 , wherein the game controller is configured to: modify the symbols displayed at two different sets of the plurality of sets of display positions;and determine whether to make a third award based on the symbols displayed at the plurality of sets of display positions as twice modified.
- The gaming machine as claimed in claim 11 , wherein the game controller is further configured to randomly select the second set from the plurality of sets of display positions.
- The gaming machine as claimed in claim 11 , wherein the game controller is further configured to display, at least one of: swapping of the symbols of the first set of the plurality of sets of display positions with the symbols of said second set of the plurality of sets of display positions on the display;hopping the symbols from the first set of the plurality of sets of display positions to the second set of the plurality of sets of display positions on the display;sliding the symbols from the first set of the plurality of sets of display positions to the second set of the plurality of sets of display positions on the display;and flipping a symbol from the symbols of the first set of the plurality of sets of display positions to another symbol from the symbols of the second set of the plurality of sets of display positions on the display.
- The gaming machine as claimed in claim 11 , wherein one of said plurality of modification conditions includes whether an ante bet has been made.
- The gaming machine as claimed in claim 11 , wherein the game controller is further configured to repeatedly interchange sets of the plurality of sets of display positions until all combinations of interchanging are exhausted.
- The gaming machine as claimed in claim 11 , wherein the game controller is further configured to randomly determine an order for interchanging sets of the plurality of sets of display positions.
Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.