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    Video Game Patent Database

    Results for the query

    Showing matches for "G06T2219/2021".

    6 records found

    Figure Patent No. Title Assignee Issue Date
    U.S. Pat. No. 11,433,304 U.S. Pat. App. No. 17/223,934 METHODS OF APPLYING VIRTUAL WORLD ELEMENTS INTO AUGMENTED REALITY Wormhole Labs, Inc. April 6, 2021 Patent Details
    U.S. Pat. No. 11,957,976 U.S. Pat. App. No. 17/146,689 Predicting the Appearance of Deformable Objects in Video Games ELECTRONIC ARTS INC. January 12, 2021 Patent Details
    U.S. Pat. No. 11,471,772 U.S. Pat. App. No. 16/902,074 SYSTEM AND METHOD FOR DEPLOYING VIRTUAL REPLICAS OF REAL-WORLD ELEMENTS INTO A PERSISTENT VIRTUAL WORLD SYSTEM THE CALANY HOLDING S. À R.L. June 15, 2020 Patent Details
    U.S. Pat. No. 10,994,201 U.S. Pat. App. No. 16/361,150 METHODS OF APPLYING VIRTUAL WORLD ELEMENTS INTO AUGMENTED REALITY Wormhole Labs, Inc. March 21, 2019 Patent Details
    U.S. Pat. No. 10,275,947 U.S. Pat. App. No. 15/879,748 MODIFYING A SIMULATED CHARACTER BY DIRECT MANIPULATION Electronic Arts Inc. January 25, 2018 Read our Analysis
    U.S. Pat. No. 8,405,604 U.S. Pat. App. No. 11/980,716 ADVANCED VIDEO GAMING METHODS FOR EDUCATION AND PLAY USING CAMERA BASED INPUTS Motion Games, LLC October 31, 2007 Patent Details

    Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.

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