Results for the query

Showing matches for "A63F2300/55".

724 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,207,597 U.S. Pat. App. No. 17/070,109 GAME SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, AND GAME PROCESSING CONTROL METHOD NINTENDO CO., LTD. October 14, 2020
U.S. Pat. No. 11,192,032 U.S. Pat. App. No. 17/033,231 SYSTEM AND METHOD FOR SESSION MANAGEMENT IN A MULTIPLAYER NETWORK GAMING ENVIRONMENT Take Two Interactive Software Inc September 25, 2020
U.S. Pat. No. 11,439,919 U.S. Pat. App. No. 17/014,149 INTEGRATING COMMENTARY CONTENT AND GAMEPLAY CONTENT OVER A MULTI-USER PLATFORM Sony Interactive Entertainment LLC September 8, 2020
U.S. Pat. No. 11,524,230 U.S. Pat. App. No. 17/007,880 ENCODER TUNING TO IMPROVE TRADEOFFS BETWEEN LATENCY AND VIDEO QUALITY IN CLOUD GAMING APPLICATIONS Sony Interactive Entertainment Inc. August 31, 2020
U.S. Pat. No. 11,458,391 U.S. Pat. App. No. 17/008,502 SYSTEM AND METHOD FOR IMPROVING SMOOTHNESS IN CLOUD GAMING APPLICATIONS Sony Interactive Entertainment Inc. August 31, 2020
U.S. Pat. No. 11,446,572 U.S. Pat. App. No. 17/008,463 EARLY SCAN-OUT OF SERVER DISPLAY BUFFER AT FLIP-TIME FOR CLOUD GAMING APPLICATIONS Sony Interactive Entertainment Inc. August 31, 2020
U.S. Pat. No. 11,395,963 U.S. Pat. App. No. 17/008,482 HIGH SPEED SCAN-OUT OF SERVER DISPLAY BUFFER FOR CLOUD GAMING APPLICATIONS Sony Interactive Entertainment Inc. August 31, 2020
U.S. Pat. No. 11,344,799 U.S. Pat. App. No. 17/008,030 SCENE CHANGE HINT AND CLIENT BANDWIDTH USED AT ENCODER FOR HANDLING VIDEO FRAMES AFTER A SCENE CHANGE IN CLOUD GAMING APPLICATIONS Sony Interactive Entertainment Inc. August 31, 2020
U.S. Pat. No. 11,077,370 U.S. Pat. App. No. 17/002,561 METHODS FOR PROVIDING ACCESS TO RECORDINGS OF GAME PLAY AND GENERATION OF CUSTOM CAMERA VIEWS OF THE GAME PLAY Sony Interactive Entertainment LLC August 25, 2020
U.S. Pat. No. 11,865,434 U.S. Pat. App. No. 17/001,561 REDUCING LATENCY IN CLOUD GAMING APPLICATIONS BY OVERLAPPING RECEIVE AND DECODE OF VIDEO FRAMES AND THEIR DISPLAY AT THE CLIENT Sony Interactive Entertainment Inc. August 24, 2020

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