Results for the query

Showing matches for "A63F13/798".

216 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,083,969 U.S. Pat. App. No. 16/742,609 ADJUSTING OBJECT ADAPTIVE MODIFICATION OR GAME LEVEL DIFFICULTY AND PHYSICAL GESTURES THROUGH LEVEL DEFINITION FILES Zynga Inc January 14, 2020
U.S. Pat. No. 11,383,170 U.S. Pat. App. No. 16/720,944 TECHNIQUES FOR ADAPTING VIDEO GAME ASSETS BASED ON AN AGGREGATED MEASURE OF SOCIAL MEDIA INTERACTION AND RELATED SYSTEMS AND METHODS Harmonix Music Systems, Inc. December 19, 2019
U.S. Pat. No. 11,260,302 U.S. Pat. App. No. 16/707,781 APPARATUS AND METHOD OF CREATING AGENT IN GAME ENVIRONMENT Electronics and Telecommunications Research Institute ETRI December 9, 2019
U.S. Pat. No. 11,213,760 U.S. Pat. App. No. 16/708,100 MANAGING GAME SESSIONS IN A SOCIAL NETWORK SYSTEM Meta Platforms Inc December 9, 2019
U.S. Pat. No. 11,045,729 U.S. Pat. App. No. 16/703,129 GAME PROCESSING PROGRAM AND GAME SYSTEM Square Enix Co Ltd December 4, 2019
U.S. Pat. No. 10,987,590 U.S. Pat. App. No. 16/658,451 SYSTEMS AND METHODS FOR INCENTIVIZING PARTICIPATION IN GAMEPLAY EVENTS IN AN ONLINE GAME Kabam, Inc. October 21, 2019
U.S. Pat. No. 10,888,787 U.S. Pat. App. No. 16/590,066 IDENTIFYING PLAYER ENGAGEMENT TO GENERATE CONTEXTUAL GAME PLAY ASSISTANCE Sony Interactive Entertainment LLC October 1, 2019
U.S. Pat. No. 11,065,545 U.S. Pat. App. No. 16/522,320 USE OF MACHINE LEARNING TO INCREASE OR DECREASE LEVEL OF DIFFICULTY IN BEATING VIDEO GAME OPPONENT Sony Interactive Entertainment LLC July 25, 2019
U.S. Pat. No. 10,857,469 U.S. Pat. App. No. 16/504,064 SYSTEM AND METHOD FOR PROVIDING LIMITED-TIME EVENTS TO USERS IN AN ONLINE GAME Kabam, Inc. July 5, 2019
U.S. Pat. No. 10,987,589 U.S. Pat. App. No. 16/427,925 SYSTEMS AND METHODS FOR DETERMINING GAME LEVEL ATTRIBUTES BASED ON PLAYER SKILL LEVEL PRIOR TO GAME PLAY IN THE LEVEL Zynga Inc May 31, 2019

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