Results for the query

Showing matches for "A63F2300/556".

202 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 9,931,571 U.S. Pat. App. No. 11/464,895 SYSTEMS, METHODS AND TECHNIQUES FOR SAFELY AND EFFECTIVELY COORDINATING VIDEO GAME PLAY AND OTHER ACTIVITIES AMONG MULTIPLE REMOTE NETWORKED FRIENDS AND RIVALS Nintendo Co., Ltd. August 16, 2006
U.S. Pat. No. 8,038,535 U.S. Pat. App. No. 11/435,283 COLLABORATIVE ONLINE GAMING SYSTEM AND METHOD Electronic Arts Inc May 17, 2006
U.S. Pat. No. 8,727,883 U.S. Pat. App. No. 11/338,726 MESSAGING SERVICE FOR VIDEO GAME SYSTEMS Nintendo Co., Ltd. January 25, 2006
U.S. Pat. No. 9,375,641 U.S. Pat. App. No. 11/312,781 Social matching of game players on-line Microsoft Technology Licensing, LLC December 20, 2005
U.S. Pat. No. 7,686,690 U.S. Pat. App. No. 10/555,183 GAME MACHINE AND METHOD FOR GROUPING PLAYERS INTO TEAMS PARTICIPATING MATCHUP GAME Sony November 1, 2005
U.S. Pat. No. 8,241,129 U.S. Pat. App. No. 11/156,877 SETTING UP ON-LINE GAME SESSIONS OUT OF A GAME CONTEXT Microsoft Corporation June 20, 2005
U.S. Pat. No. 7,686,693 U.S. Pat. App. No. 11/090,826 USE OF ONLINE MESSAGING TO FACILITATE SELECTION OF PARTICIPANTS IN GAME PLAY Microsoft Corporation March 24, 2005
U.S. Pat. No. 7,677,970 U.S. Pat. App. No. 11/007,893 SYSTEM AND METHOD FOR SOCIAL MATCHING OF GAME PLAYERS ON-LINE Microsoft Corporation December 8, 2004
U.S. Pat. No. 8,287,378 U.S. Pat. App. No. 10/889,854 NETWORK GAME SYSTEM AND NETWORK GAME PROCESSING METHOD Sega Corporation July 13, 2004
U.S. Pat. No. 7,980,953 U.S. Pat. App. No. 10/875,913 METHOD FOR LABELING IMAGES THROUGH A COMPUTER GAME Carnegie Mellon University June 24, 2004

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