Results for the query

Showing matches for "G06F3/065".

12 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 12,511,043 U.S. Pat. App. No. 18/620,091 GPU MEMORY COPY ON WRITE STRATEGY FOR CLOUD GAMING AND COMPUTING Advanced Micro Devices, Inc.; ATI Technologies ULC March 28, 2024
U.S. Pat. No. 12,145,056 U.S. Pat. App. No. 18/449,699 Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval Sony Interactive Entertainment LLC August 14, 2023
U.S. Pat. No. 12,458,876 U.S. Pat. App. No. 18/298,570 High-Speed Save Data Storage for Cloud Gaming Sony Interactive Entertainment LLC April 11, 2023
U.S. Pat. No. 11,724,185 U.S. Pat. App. No. 17/864,317 Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval Sony Interactive Entertainment LLC July 13, 2022
U.S. Pat. No. 11,623,140 U.S. Pat. App. No. 17/107,329 High-Speed Save Data Storage for Cloud Gaming Sony Interactive Entertainment LLC November 30, 2020
U.S. Pat. No. 11,420,117 U.S. Pat. App. No. 16/556,032 Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval Sony Interactive Entertainment LLC August 29, 2019
U.S. Pat. No. 11,311,801 U.S. Pat. App. No. 16/556,059 Methods for Using High-Speed Data Communication Fabric to Enable Cross-System Command Buffer Reading for Data Retrieval in Cloud Gaming Sony Interactive Entertainment LLC August 29, 2019
U.S. Pat. No. 11,311,800 U.S. Pat. App. No. 16/556,011 SYSTEMS IMPLEMENTING HIGH-SPEED DATA COMMUNICATION FABRIC FOR CLOUD GAMING DATA STORAGE AND RETRIEVAL Sony Interactive Entertainment LLC August 29, 2019
U.S. Pat. No. 11,972,086 U.S. Pat. App. No. 16/356,709 Automatic Increasing of Capacity of a Virtual Space in a Virtual World Activision Publishing, Inc. March 18, 2019
U.S. Pat. No. 10,284,454 U.S. Pat. App. No. 14/875,270 AUTOMATIC INCREASING OF CAPACITY OF A VIRTUAL SPACE IN A VIRTUAL WORLD ACTIVISION PUBLISHING, INC. October 5, 2015

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