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Patent Arcade

In the business of video games, intellectual property protection is critical to success, and Patents, Copyrights, and Trademarks are the bricks with which your IP portfolio is built. The Patent Arcade is the web's primary resource for video game IP law, news, cases, and commentary. Editor-in-Chief: Ross Dannenberg, Esq.

LINKS! LINKS! LINKS!

Posted by Ross Dannenberg (Gamertag: Aviator) on Sunday, March 30, 2008.

I've received a number of requests to link to other web sites. I guess that is a good thing, and means people actually read this blog! I don't have room for all of them on the sidebar, so I have created this post to manage links to other sites. If you want to cross-link, let me know, and I will keep this post updated.

Law Firms:
Banner & Witcoff
Banner & Witcoff in Second Life

Blogroll:
Patently-O
Virtually Blind
Terra Nova

Organizations:
ABA Committee on Computer Gaming & Virtual Worlds

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Free PDF Patents

Posted by Ross Dannenberg (Gamertag: Aviator) on Friday, June 15, 2007.

If you're looking for copies of patents, here are a few resources to help you out:
1) The USPTO web site. Great for getting text searchable copies
2) Google's patent site. Great for searching patents and reviewing text searachable results
3) www.PatentMonkey.com. Free searching and PDF copies of patents, or you can use the form below.










































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FEATURE: Patent FAQs

Posted by Ross Dannenberg (Gamertag: Aviator) on Saturday, April 21, 2007.

Have a question that is not covered here? Send us an email, and we’ll endeavor to keep this FAQ updated. Keep in mind that this is not legal advice, as each scenario factually differs. Always discuss your specific situation with your own patent attorney. You may reach me (Ross Dannenberg) at (202) 824-3153 or rdannenberg (at) bannerwitcoff (dot) com with further questions.


I think I invented something and I’d like to patent it. What do I do now?

Talk to a patent attorney. Before you make any public uses or disclosures of your invention, before you offer it for sale to anyone, and before you publish anything describing your invention, talk to a patent attorney, as each of these actions can have a negative impact on the patentability of your invention. If you’ve already done one of these things, it is even more imperative that you talk to a patent attorney to determine whether you still have rights to your invention, because there is only a 1 year grace period in the United States to file your patent application after you’ve done one of those things.

What will a patent attorney do for me?

A patent attorney will discuss the legal requirements that must be met before the United States Patent & Trademark Office (USPTO) will grant you a patent, and will also discuss your invention with you to learn about the invention so that he or she can draft a patent application and file the patent application on your behalf in the USPTO. A patent attorney may also assist with a "prior art" search, where previous patents and other documents are search to see if anyone has already created the same or a similar invention as you.

My invention is complicated. Will an attorney be able to understand it?

In order to practice patent law, patent attorneys must pass a special Patent Bar exam administered by the USPTO. In order to be eligible to take the Patent Bar, an attorney must have a scientific, engineering, or computer science degree.

Should I do anything to prepare to meet with the patent attorney? What level of detail and information will a patent attorney need?

A patent must describe an invention with enough detail so that someone of “ordinary skill in the art,” after reading the patent, can make and use the invention. You will therefore need to provide enough detail as if you were describing your invention to a competent person in your own field of work. A patent must also describe the “best mode” contemplated by the inventor of making and using the invention, so make note of any special tricks or modifications that need to be performed or made in order to get the invention to work best. The more of these types of details you can gather ahead of time, the more efficient the patent drafting process will go.

I’ve seen a patent before, and it had a bunch of drawings. Where do those come from?

Ideally, from you. While your patent attorney may refine the drawings and add additional drawings to help describe and illustrate your invention, you (the inventor) are in the best position to create rough (napkin) sketches or drafts of diagrams, flow charts, data flow, schematics, etc.

There are a bunch of numbered sentences at the end of a patent. What are those?

The numbered sentences at the end of the patent are the claims. Claims are required to be only one sentence, regardless of length, so they can be a little confusing. However, the claims are the “legalese” that define the boundaries of your invention, and specify what it is that others are not allowed to do. So if anyone performs every element of at least one claim in your patent, then that person infringes your patent.

Who writes the claims?

Given their importance in determining infringement of the patent, the claims should be drafted by a patent attorney. Minor variations to claim language can seriously affect the enforceability and scope of the claims, so anyone other than a patent attorney is discouraged from writing their own claims so that they don’t inadvertently give up some patent rights. Inventors are encouraged to discuss what they consider necessary and inventive aspects of their invention with their patent attorney, and then the patent attorney will craft and tailor the claims to maximize your scope of protection.

This sounds expensive. How much will preparation of the patent application cost?

Keep in mind that a patent is property and, like any other property, is an investment. Most attorneys bill by the hour, or some fraction thereof. The amount of time it takes to prepare a patent application naturally depends on the complexity of the invention, the level of detail provided, preparation by the inventor, and the number of claims required to adequately protect the invention, among other factors. Patent applications can cost $5,000 to $20,000 or more in attorneys’ fees to prepare and file, depending on a variety of these factors. Additional fees may be charged if a professional draftsman has to prepare drawings from the inventor’s or attorney’s sketches, typically under $1,000. There are also filing fees when you file the application in the USPTO.

How much does filing cost?

The USPTO charges various filing fees based on whether the applicant is considered a small or large business entity, and also based on the number of claims in the application. For a large business entity, filing fees about $1000 + extra claims fees if your application concludes with more than an allotted number of claims. For a small business entity, filing fees are about $500 + extra claims fees. A full schedule of fees is maintained by the USPTO.

How does the USPTO determine if my invention is patentable?

An invention is patentable if it is new, useful, and nonobvious. A patent examiner will be assigned to your case, and that person will search for “prior art” such as previous patents, publications, white papers, journals, magazines, known products, etc., to determine if your invention is patentable. The patent examiner will analyze the prior art to determine whether anyone else has already invented the same thing (i.e., your invention is not new), or if your invention is a specifically suggested combination of things that have been done before (i.e., your invention is obvious). The USPTO will provide a written report, referred to as an Office Action, that details its reasoning for why or why not you should receive a patent for your invention.

How long will it take to receive an Office Action? What happens next?

Application pendency varies, but the USPTO is notoriously backlogged. Expect to wait at least 2-3 years for the USPTO to send a first Office Action. When you (or your patent attorney) does receive an Office Action, your patent attorney will analyze the arguments made by the USPTO, discuss them with you, and then craft written arguments and or claim amendments in response to the Office Action. This is the other major cost associated with obtaining a patent, and can cost $2,000 - $4,000 or more to respond to complex Office Actions.

The USPTO has determined my invention is patentable… now what?

When you receive a Notice of Allowance from the USPTO, you have three months to pay the Publication and Issue Fees ($1,700 as of this writing). It will then take the USPTO 2-4 months to assign a patent number to you and publish the patent.

The USPTO has determined my invention is not patentable. Do I have any other options?

You can always appeal a rejection by the USPTO. The first step is to appeal the examiner’s decision within the USPTO to the Board of Patent Appeals & Interferences (BPAI). If the BPAI agrees with the examiner, then you can appeal further to the federal courts of the United States.


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FEATURE: IP Basics & Publications

Posted by Ross Dannenberg (Gamertag: Aviator) on Sunday, January 21, 2007.

Still trying to wrap your head around intellectual property? The Patent Arcade provides the following video game IP resources for your use. Please keep in mind that all articles and publications are for informational purposes only, and are not intended as legal advice for any given scenario. Always consult an attorney with fact-specific questions if you have a specific scenario you need assistance with. I can be reached at (202) 824-3153, or rdannenberg@bannerwitcoff.com, if you would like to discuss a specific issue or need legal advice. -Ross Dannenberg

The Publications:

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FEATURE: VIDEO GAME PATENTS

Posted by Ross Dannenberg (Gamertag: Aviator) on Friday, July 14, 2006.

(Last Updated September 4, 2007)

Welcome to the second primary feature of Patent Arcade:

VIDEO GAME PATENTS

We will endeavor to track and inform our readers regarding United States Patents (and various interesting foreign patents) directed to video games. Yes, we realize that there are endless patents that could be applied to video games if you squint your eyes and look through frosted glass, but we are going to concentrate on patents that are squarely directed (ok, mostly square) to game play methods and interesting aspects of video games. Examples of things we will NOT comment on include graphics rendering techniques, audio/video compression, hardware (most of the time), and other behind-the-scenes aspects of video games. That having been said, here is our initial list of video game pantents, which we will continually update and elaborate on.

Click on a link to read more about a patent. We'll get to them all eventually.
  • U.S. Pat. No. 5,482,289, entitled "Method of Playing a BINGO Game with Progressive Jackpot"
  • U.S. Pat. No. 5,727,786, entitled "Bingo Game Method"
  • U.S. Pat. No. 6,200,138, entitled “Game display method, moving direction indicating method, game apparatus and drive simulating apparatus,” and assigned to Sega Enterprises, Ltd.
  • U.S. Pat. No. 6,261,179, entitled "Video Game System and Video Game Memory Medium," and assigned to Nintendo. (Level Chooser)
  • United States Patent 6488505, entitled "Vehicle competition with enhanced ghosting features," assigned to Midway Games West Inc."
  • U.S. Pat. No. 6,522,333, entitled "Remote Communication Through Visual Representation," issued February 18, 2003, and assigned to Electronic Arts.
  • United States Patent No. 6,604,008 to Chudley et al., issued August 5, 2003, entitled “Scoring based on goals achieved and subjective elements,” and assigned to Microsoft Corp.
  • U.S. Pat. No. 6,669,564, entitled "Episodic Delivery of Content," issued December 30, 2003, to Electronic Arts.
  • U.S. Pat. No. 6,695,694, entitled “Game machine, game device, control method, information storage medium, game distribution device and game distribution method,” and assigned to Konami Corporation.
  • U.S. Pat. No. 6,712,702, entitled " Method and system for playing games on a network," and assigned to Beneficial Innovations, Inc. (involved in litigation)
  • U.S. Pat. No. 6,722,989, entitled "Virtual Pet Game...," and assigned to Sony Computer Entertainment, Inc.
  • U.S. Pat. No. 6,729,954, entitled “Battle method with attack power based on character group density,” and assigned to Koei Co., Ltd.
  • U.S. Pat. No. 6,733,383, entitled "Systems and Methods for Simulating Game State Changes Responsive to an Interrupt Condition," and assigned to Electronic Arts.
  • U.S. Pat. No. 6,752,718, entitled "Role Playing Video Game Using Cards," and assigned to Square Enix.
  • U.S. Pat. No. 6,764,402 entitled "Image-Display Game System And Information Storage Medium Used Therefor," and assigned to Nintendo for its Pokemon game.
  • U.S. Pat. No. 6,805,632 entitled "Video Slot Gaming Machine," and assigned to Konami Gaming, Inc.
  • U.S. Pat. No. 6,923,717 to Mayer et al., issued August 2, 2005, entitled "Adrenaline Feature For Sports Video Games," and assigned to Nintendo of America, Inc.
  • U.S. Pat. No. 6,935,954 to Sterchi et al., issued August 30, 2005, entitled "Sanity System for Video Game," and assigned to Nintendo of America, Inc.
  • U.S. Pat. No. 7,201,374, to Bielman, issued April 10, 2007, entitled "Method and article of manufacture for collectible game," and assigned to Wizards of the Coast.
If you know of any patents that should be included on this list, please let us know!

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Feature: Patent Arcade Comic

Posted by Ross Dannenberg (Gamertag: Aviator) on Saturday, June 11, 2005.


We liked this comic so much that we are maintaining a permanent link to it. Kudos to Erin Mehlos, of Gamasutra.com, who drew it.
(c) 2005 Gamasutra.com

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FEATURE: VIDEO GAME LAWSUITS

Posted by Ross Dannenberg (Gamertag: Aviator) on Thursday, May 05, 2005.

Updated: April 7, 2008

VIDEO GAME LAWSUITS

To assist you in your research and review of the cases, this post will serve as a continuously updated index of the cases we're tracking. If you notice any that are missing, please let us know.
Don't worry, we'll get to them all... eventually.

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