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U.S. Patent No. 6,923,722: Game system and game program for providing multi-player gameplay on individual displays and a common display
Issued August 2, 2005, to Nintendo Co., Ltd.

Summary:

The ‘722 patent will appeal to all those who love playing multi-player games. It involves a game system that provides individualized maps for each of the different players of a game. For example, if player number one is on the first floor, his map will reflect that while player two on the second floor will have the second floor map. The two maps contain at least one connection point whereby players can switch floors and maps. Whenever one of the players is located in the area of the other player, they will appear on a sub-map. This allows players to find each other or enemies with greater ease.

Abstract:

A game system with a high entertainment value, in which a plurality of player character are played by a plurality of players, and a game program for such a game system are provided. A plurality of individual displays provided to players and a common display commonly provided to all players are provided. Each player character is moved between a first game map and a second game map upon satisfaction of a predetermined condition. A player character located on the first game map and at least a part of the first game map are displayed on the common display. A player character located on the second game map and at least a part of the second game map are displayed on an individual display provided to a player operating that player character.

Illustrative Claim:

1. A game system to be played by a plurality of players, the game system including a plurality of operating mechanisms provided to the players, a plurality of individual displays provided to the players, and a common display commonly provided to the players, wherein a plurality of player characters appearing on game maps are controlled by each corresponding player operating each corresponding operating mechanism, the game system comprising: first game map data storage locations which store data for displaying a first game map; second game map data storage locations which store data for displaying at least one second game map; an inter-game-map movement control processing mechanism which moves the player characters individually between the first game map and the second game map upon satisfaction of a predetermined condition; common display control processing mechanism which displays player characters located on the first game map and at least a part of the first game map on the common display; and individual display control processing mechanism which displays a player character located on the second game map and at least a part of the second game map on an individual display provided to a player operating the player character located on the second game map.

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Ross Dannenberg

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