The ‘513 patent provides a method for allowing players to connect online to play a chess game. The players can meet other challengers on a website where the network matches them up based on their match records. The goal is to match up players with like skill and ability so that the games can be enjoyable and challenging. The invention also calls for a system where the player can play a computer-controlled player with the feeling of playing a skilled human opponent. In this mode the computer is programmed to make moves based on the likelihood of the moves by the most gifted human players. The computer records the movements made by the highest-ranked players during their matches and mimic these moves to create a harder opponent for the human player who wishes to play the computer rather than another human being.
The present invention relates to a game method for allowing simultaneously playing a game of paduck, chess, Korean chess, etc. through the one-line internet in a one-to-many manner. The game method comprises the steps of: connecting by the members with the web site via the internet network, inspecting the member information including their match records and alist of matches, in which the members can participate, provided by the web site, selecting a match, in which the members want to participate, of the list of matches, and connecting with a pertinent match server; when the selected match starts, providing by the match server the members and the professional with the match screen; when the members select and input moves, extracting by the program portion a highest-ranking move which greatest majority of the members select, and searching moves which are selected by the members in a ratio almost equal to that of the highest-ranking move; applying by the match server the highest-ranking move to the match screens of the members and the professional; and when the professional selects a move, applying by the match server the move selected by the professional to the match screens of the members and the professional.
1. In an on-line game providing a plurality of matches, each of said plurality of matches being played in a manner of using a plurality of stones, a game method for allowing to play the game simultaneously between a professional and a plurality of members, said game method comprising: connecting said members to a match server; providing a match screen to each of said members and said professional connected to said match server, respectively; extracting a highest-ranking move which greatest majority of said members select, when each member selects a stone's move of said plurality of stones; applying said highest-ranking move to said match screen of each of said members and said professional, respectively; and applying said move selected by said professional to said match screen of each of said members and said professional, respectively, when said professional selects a stone's move of said plurality of stones.