I will be speaking at GDC 2009 in San Francisco, California. The event is at the Moscone Center, and my session is scheduled for Friday at NOON! Yes, I drew the Friday lunch slot, so I promise to keep it entertaining and lively, and there will be some very useful handout materials.

Session: Video Game Patents - Cases & Examples: Adventures in Video Game Litigation
Date/Time: Friday (March 27, 2009) 12:00pm — 1:00pm
Location (room): Room 2002, West Hall
Track: Business and Management
Format: 60-minute Lecture
Experience Level: All

Session Description
The successes and failures by companies to properly protect their innovations and software has led to some interesting results in the courts. Copyright protection, while important, is not always enough for protecting computer software and video games.

This presentation will explore patent lawsuits (both historical and more recent) that yield important lessons for companies desirous of using patents to protect their video game intellectual property, and to ensure that the company continues to obtain strong and enforceable software patents.

Regardless of the size of your company, you can always improve the IP protection of your assets, from game artwork, to game play methods, to hardware, and including the software itself. Learn from other companies’ pitfalls and mistakes, and see what makes a patent stand up in court, versus why patent lawsuits are lost in the video game industry.

Hope to see you there!
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