As originally reported on Terra Nova, Linden Labs appears to have made a potentially significant change to the wording on its home page. The home page used to read:

Second Life is a 3D online digital world imagined, created and owned by its residents

But now it reads:

Second Life is a 3D online digital world imagined and created by its residents

The post on Terra Nova has an interesting string of comments. Check it out. It will be interesting to see if anything comes of this.
As reported on, Later today the ECA will announce its support for HR1201, known as the Fair Use Act of 2007. The proposed legislation will give consumers limited rights to circumvent technological control measures for private, noncommercial uses that would otherwise be protected under the DMCA. We will track this new legislation and keep everyone posted.


Well it's not strictly video game IP law, but it certainly applies to video games and explores, in view of KSR, how easy it may or may not be to obtain patent protection for game play methods, so should be worth checking out:

The Michigan Law Review’s companion journal First Impressions today published an online symposium on the Supreme Court, the Federal Circuit, and Patent Law. The symposium takes place against a backdrop of three recent Supreme Court decisions—KSR v. Teleflex, Microsoft v. AT&T, and eBay v. MercExchange—on patent law.

A diverse group of authors explores whether these cases, considered together, represent a recent upheaval in patent law and redefine the relationship between the Federal Circuit and the Supreme Court or if such predictions are overblown.

University of Michigan Law Professor Rebecca S. Eisenberg contends that the Federal Circuit’s control over patent law remains little diminished by the Court’s recent foray into patent jurisprudence and argues that the most significant impact of KSR may be to embolden the U.S. Patent and Trademark Office to reject more patent applications for obviousness without fear of reversal.

George Washington University Law Professor John F. Duffy argues that the Supreme Court’s reform of patent law substance and procedure was predictable and that KSR’s importance derives from the fact that it highlights many separate trends that are reshaping the patent system.

Patent litigator Harold C. Wegner believes that the Microsoft case revealed the balkanized nature of the Federal Circuit and that KSR, through which the Supreme Court created a unified message, will therefore be crucial to the Federal Circuit under future Chief Judge Randal Rader.

Senior Vice President and General Counsel for Eli Lilly & Co. Robert A. Armitage proposes that Congress adopt the National Academy of Sciences’ recommendations for reforming patent law rather than pursuing “anti-troll” objectives and simultaneously defends the judiciary’s successful track record of responding to common criticisms of anti-trolls without legislative intervention.

Patent litigators Stephen G. Kunin and Andrew K. Beverina explain KSR’s effect on patent law and outline lessons that case suggests for patent prosecution and litigation.

To download a PDF of the entire symposium, feel free to click here.

Additional First Impressions content is available at

Well its old news by now, but in case you haven't heard, Microsoft and Bungie announced on Friday that Bungie has split off from Microsoft, becoming an independent entity. Bungie will still work on the Halo franchise for Microsoft, but will be free to develop other IP as well. Bungie will continue to work with Microsoft as a publisher.

Read more here.

To those at Bungie on my friends list, good luck in your new roles, and may the best be yet to come. See you on Live!
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